Total War: WARHAMMER III

Total War: WARHAMMER III

Chaos Ogres
616 Comments
Fröb  [author] 6 hours ago 
Updated! – A minor fix.

General
- all variants of the Exalted Chaos Ogre of Nurgle should now be available for the Variant Selector

@RobertX13: Thank you very much for pointing out this issue. I hope it works now properly!
RobertX13 19 hours ago 
@ Fröb Sorry to bother you but there is a problem with using Variant Selector and this mod when it comes to the Exalted Chaos Ogre of Nurgle. You see in marthvs/mod/froeb_chaos_ogre_nurgle_exalted.lua the Exalted Chaos of Nurgle is frb_chaos_ogre_nurgle_exalted01, what this name should be is frb_chaos_ogre_nurgle_exalted_01 so it should say is:
return {
["frb_chaos_ogre_nurgle_exalted"] = {"frb_chaos_ogre_nurgle_exalted_01","frb_chaos_ogre_nurgle_exalted_02"}
};

If this is not the case then variant selector won't work with the Exalted Chaos Ogre of Nurgle and it stuck to using model 02. I have already modified my own game file and it works as intended with Variant Selector, but if you could also modify your file for everyone else I'd appreciate it.
Dasheroo 4 Nov @ 8:41am 
good ♥♥♥♥ thanks for the fast response :steamthumbsup:
Fröb  [author] 3 Nov @ 11:19pm 
@Dasheroo: Custom factions work in general very nicely with multiplayer campaings. To my experience, only very script-heavy mods can cause desyncs. Since I try to use as few scripts as possible in my mods, you can safely use them in multiplayer.
glospey 3 Nov @ 6:48pm 
It plays in mp with no problems. We've run several campaigns with it.
Dasheroo 3 Nov @ 6:16pm 
How does multiplayer play with this enabled? i figure since it has a custom faction it probably causes desync. would be nice with a version with only the units/lord/hero for mp(no pressure either way)
Jbo012 25 Oct @ 2:23am 
fair enough
Fröb  [author] 23 Oct @ 11:19am 
@Jbo012: But the Forsaken Gnoblars would be weaker than the vanilla fodder units and therefore would have no purpose.
Jbo012 22 Oct @ 8:04pm 
I reckon it would be cool to have for the chaos factions given there isn't too many fodder units in the WOC roster
Fröb  [author] 21 Oct @ 3:09pm 
@Jbo012: The Forsaken Gnoblars are only available for the Ogre Kingdoms. They were originally planned as fodder units for the custom faction but in the end I decided against this idea.
Jbo012 21 Oct @ 5:32am 
are the gnoblars in the undivided ogres meant to be in the mod or are they a WIP
Fröb  [author] 18 Oct @ 4:32pm 
@vesperdeath: Sorry but I won't do that. It already took me a few hundred hours to create the mod in its current state. If people have certain wishes, they need to create the submods themselves.
vesperdeath 18 Oct @ 5:02am 
@frob i appreciate you for taking the time to respond, could you make that mod...... pls?
Fröb  [author] 16 Oct @ 8:57pm 
@vesperdeath: Someone could make a submod that would limit the custom building chains only to the custom faction.
vesperdeath 16 Oct @ 6:29pm 
is there any way to make it so only the chaos ogre faction can recruit chaos ogres?

making my way over to villich to find out he has some how recruited damn near a 20 stack mostly of chaos ogres is frustrating as all hell
Marvin 30 Sep @ 8:47am 
Looks like load order trouble. Fixed with higher position in modlist.
Fröb  [author] 30 Sep @ 8:09am 
@Marvin: I gave it a quick try by launching a campaign in IEE with the custom faction myself and did not run into any issues. Your crash must be caused by another mod.
Marvin 30 Sep @ 7:57am 
Crash after end first turn in IEE.
Fröb  [author] 19 Sep @ 3:03am 
@DiViNe NeKO: Nurgle unit recruitment is a mess and one of the reasons why I decided not to add the Chaos Ogres to the monogod factions since I don't want to bother with all their mechanics.
DiViNe NeKO 18 Sep @ 9:17pm 
Can you add the plague Ogre types to the Nurgle Faction roster, Nurgle needs more troop types and these blend really well
Fröb  [author] 18 Sep @ 10:57am 
@Faith: Yes, I made them quite strong but they should also be rather seldom to encounter. And since they are mutated Ogres which are blessed by the Ruinous Powers, they are meant to be strong fighters. ;)
Faith 18 Sep @ 10:12am 
No worries bud, it's because I am using Radious, so you get extra points also. I think in vanilla they probably pan out pretty well.

The lords are hellllllla strong, once they get the mount and snacks / potential nurgle or khorne regen, dam they take some killing :D haha

I appreciate the time you put into the mod, thank you.
Fröb  [author] 14 Sep @ 10:09am 
@Faith: I was never a fan of skill dumps since they feel too much out of place compared to the vanilla game. And currently I think all lords and heroes feature enough skills to invest all skill points up to level 50. Back when I made the mod, creating all those different characters was a bit overwhelming and a lot of work - and at some point I felt somewhat burned out. That's why some of the skill trees came a bit short. Maybe I will rework them in the future.
Faith 14 Sep @ 8:38am 
great mod, really enjoy having them along side the belakor campaign, great addition. All the hero's / faction leaders could do with a skill dump however. 1% health or separate melee and defence + etc.

The lords are only a few off, but the heros have looooads wasted skills.
Fröb  [author] 6 Sep @ 4:04am 
@Decado: Thanks, I embedded the link in the mod page.
Mumm-Ra 5 Sep @ 8:43pm 
If anyone can make a submod so that the units in this mod are only available to the Chaos Ogres faction, I'd forever grateful. I tried to make it myself, but I came up short on certain units.
Decado 5 Sep @ 2:38pm 
@Fröb - I've made a submod for Dukes Damned Nations:

https://steamproxy.net/sharedfiles/filedetails/?edit=true&id=3562767922
glospey 3 Sep @ 10:18am 
Thank you for the update! :)
Fröb  [author] 3 Sep @ 9:22am 
Updated! – Some minor changes.

Chaos Ogre Characters
- slightly changed the effects of the custom innate skills to be on par with the recent changes to some of the vanilla innate skills
Fröb  [author] 2 Sep @ 9:13am 
@Emperor01 and @Skarin Skarinsson: The mod page states clearly that the mod is updated for 6.2 - not for 6.3. I will update it once I find the time to do so.
Emperor01 2 Sep @ 8:33am 
Yup sadly patch 6.3 broke this mod
Skarin Skarinsson 2 Sep @ 7:01am 
NEw update cause this mod to crash btw
Shadow Wizard 29 Aug @ 10:48am 
okay was just asking because i like hordes
mod looks cool tho
Fröb  [author] 29 Aug @ 10:44am 
@Shadow Wizard: No?
Shadow Wizard 29 Aug @ 10:32am 
is it a horde faction
Fröb  [author] 29 Aug @ 10:08am 
@ahobo77: Than you must be one of the few unlucky where this issue occured. I might try to implement a script to prevent this from happening in the future but I do not know if it will work.
ahobo77 28 Aug @ 9:15am 
I did activate it at the start. The only Mod I have interacting with the WOC is SFO but I got the submod for that
Fröb  [author] 28 Aug @ 3:00am 
@ahobo77: In the past a handful of people seemed to have similar issues. Unfortunately, it was not possible to find the reason behind it. Maybe it is an unforeseen incompatibility or just bad luck. Did you start a new campaign or did you activate the mod within a playthrough? Also, do you play with a large mod list or shouldn't there be anything else influencing the WoC?
ahobo77 27 Aug @ 8:07pm 
Hey I'm not seeing any heros that I can recruit well playing as archaon. It just says no characters available one will be available on the next turn. Is this a bug or am I missing something?
The_Lord_FØrce 19 Aug @ 10:52am 
i got the champions of chaos
Fröb  [author] 19 Aug @ 9:54am 
@Force: I told you what I could in that regard - you just have to enable the mod. The only other reason I could think of is that you do not own the Chaos Warriors DLC from TW Warhammer I.
The_Lord_FØrce 19 Aug @ 9:40am 
yea still nothin
Khlcken 2 15 Aug @ 10:50pm 
@Fröb Thank you! :3
Fröb  [author] 15 Aug @ 12:23am 
@GunGuy: I might take a look at it in the future. But currently I have no motivation to do so.
Khlcken 2 13 Aug @ 7:52pm 
@Fröb Can you add it as a base mechanic? Most chaos worshipers would eat captives anyway.
Fröb  [author] 12 Aug @ 8:00am 
@GunGuy: That is a base game mechanic which is not affected at all by my mod.
Khlcken 2 12 Aug @ 1:21am 
PLEASE let them eat captives after a battle!
The_Lord_FØrce 10 Aug @ 4:00am 
o okay ill see
Fröb  [author] 10 Aug @ 3:44am 
@Force: At the very least you need to subscribe to MIXER and my mod on the workshop, activate both mods when launching the game and select the Warriors of Chaos for your campaign.
The_Lord_FØrce 10 Aug @ 12:57am 
i cant find the units where are they, my mods dont even work bro :sob: