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Relatar um problema com a tradução
Additionally, you must follow the guidelines for Large/Small conveyors.
With a tiny connector in the centre.
But! Now that we have planets, and you can more readily build simple single block/single digit grids like a lone cargo container on it's own in your base without it trying to snap to your grid, I've realized this is actually a very excellent mod for modular systems! Think drop-pod batteries and cargo containers (as the example images that I never looked at in depth before display). Swap discharged batteries for your small vehicles in exchange for fresh ones, deposit external containers of ore instead of trying to include bulky cargo storage inside your mining drones!
It's amazing how stoping to READ and THINK will benefit you.
I know I shouldn't post a bug report here, but just in case this is what I got from the Python console when executing the script for creating a grid via console:
>>> bpy.ops.view3d.spceng_setup_grid()
Error: Traceback (most recent call last):
File "C:\Users\Ruben\AppData\Roaming\Blender Foundation\Blender\2.77\scripts\addons\space_engineers\operators.py", line 470, in execute
space.grid_scale = 1.25
AttributeError: 'SpaceConsole' object has no attribute 'grid_scale'
location: C:\Program Files\Blender Foundation\Blender\2.77\scripts\modules\bpy\ops.py:189
Thanks in advance!
Sweet! Can't wait to try it out.
Really good work.
Hey as of the last update for Space Engineers, Keen changed the Definition tag which removes the collectors from ships as they cannot be placed due to that error.
You should add DX11 to either the title or the description so that people know it is DX11.
Could you possibly make a large ship version, and a complete set for small parts conveyors (small and large cubes)? This would just about solve every grid integration problem (as long as both sides remain powered, that is... wafer thin battery, anyone).