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If you want the DLL hit me up on Discord. i am on the rimworld channel.
I don't have Odyssey so I can't test for that in specific, but honestly I might just remove the tag from the patch entirely, since it just seems useless in general.
XML error: <drawStyleCategory>Wall</drawStyleCategory> doesn't correspond to any field in type BuildingProperties. Context: <building><isInert>true</isInert><isPlaceOverableWall>true</isPlaceOverableWall><ai_chillDestination>false</ai_chillDestination><supportsWallAttachments>true</supportsWallAttachments><isStuffableAirtight>false</isStuffableAirtight><blueprintGraphicData><texPath>Things/Building/Linked/Wall_Blueprint_Atlas</texPath></blueprintGraphicData><relatedBuildCommands><li>Door</li><li>Autodoor</li></relatedBuildCommands><drawStyleCategory>Wall</drawStyleCategory></building>
I'm 95% sure it's caused by how the letter's formed though: Royalty's base letter system doesn't expect to see more than one type of throne per tier.
I'm not familiar with C# at all, and attempting the IED throws errors for me.
Thank you for your submission. I have gone through each of your pushes with Text Compare, and have implemented the three lines of text that were different. In the future, please direct me to towards what you actually changed, as it makes the process far smoother.
I have not touched the namespace as frankly I don't even know what to do with it.
- various 1.6 specific changes https://github.com/prototype99/Rim-of-Madness---Bones/commit/676a0de9579229b12e0157ce00dcc45f79e6a459
- fix namespace from vampire to bonemod https://github.com/prototype99/Rim-of-Madness---Bones/commit/7904a1b647b62f27e45281ef14f3b11bbfdcc6b5
- remove alpha animals that no longer exist from patch https://github.com/prototype99/Rim-of-Madness---Bones/commit/8f62b05d91a4b1dbd197c6c62907fafac01c525a
Worst case scenario, I'll see if I can revert to an older version.
Don't expect a fix right away, but I'll hope to get it done by the end of the week.
Here is the error log:
https://gist.github.com/HugsLibRecordKeeper/5bb2883048342d631be39c6effa7f339
If I were to guess the issue though, it's that this mod works by patching every single creature with a 'bone' value when they're created, and creatures which already exist prior to the mod's installation would not have that field.
(Quick note: the description still says GB in 3 places instead of MB. Also the thumbnail image still has a 1.5 tag in the top left corner)
Fixed on the original mod.
The way I've set it up, this mod can be taken out and replaced with the actual version at any time, so it should be safe to replace mid-save.
If it helps, this is off of a Vanilla Furniture Expanded - Production's "Electric Butcher".