RimWorld
Stuffed Floors
32 commenti
ignis  [autore] 21 ott, ore 21:06 
Yes, it is a known issue. It usually can be added to ongoing save, but not always.
Zriatt 20 ott, ore 19:34 
Seems it's no go adding this mod to an ongoing save. Luckily, the problems created by this mod being added mid save can be fixed by removing this mod with Mid Save Saver
Gubekochi Goury 29 set, ore 17:35 
When an existing game is loaded with this mod newly added, if the map wasn't created with the mod on, it replaces all stony soil with musdstone rough cobblestones. Is there anything you could do to fix that?
Zairya 12 lug, ore 4:31 
Hello ignis,
it looks like the VFE - Architect mod/patch here is causing vanilla stone types to be removed. I've browsed through some patches for stuffed floors and many floors get tagged as "obsolet" and that's likely the cause for this. Would you take a look please?
Obeliske 11 lug, ore 2:39 
It's getting flagged IG as not 1.6 compatible?
Carabao 29 mag, ore 19:30 
I think I was able to narrow down a problem I was having and it was from this mod. I have roughly 300+ mods and this one was causing me problems with Biome Caverns. The problem Was actually from the debug log I had to disable and reenable all my floor mods and this one happened to be causing the issue on my debug log.
AVNlover67 3 mag, ore 15:37 
Making my game lag with I'm only using steel.
如梦清欢 20 apr, ore 9:35 
there is one red error in main screen when used with Dragon's Stuffed Floors https://steamproxy.net/sharedfiles/filedetails/?id=2889409248

Error in static constructor of StuffedFloors.Controller+Init: System.TypeInitializationException: The type initializer for 'Init' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object

here is the log
https://gist.github.com/HugsLibRecordKeeper/12f6dd448f519e2d3565f7b9b127c078
DragonKing 3 mar, ore 13:10 
@gRaveyard - the original stuffed floors mod removes the vanilla wooden floor through a patch or some such if I recall right.
Scorpio 21 ott 2024, ore 14:41 
WJSabey 21 set 2024, ore 17:19 
Are you able to make the mod set the floors it generates to be paintable?
ignis  [autore] 18 ago 2024, ore 4:34 
No idea, I just updated this mod so I don't really know how it works.
gRaveyard 17 ago 2024, ore 7:12 
@ignis
I can't find the basic wooden floor anymore, unfortunately. It's most likely a mod interaction, but before I try to solve the issue, is it maybe hidden within one of your replacements?
The Dude with shogun 13 ago 2024, ore 8:51 
Hey, can you change mod name to something else? Im getting duplicate errors when subscribing og mod.
Anthropocene 8 ago 2024, ore 7:09 
I'm having an issue where monument blueprints always generate with the Morbid floor style, which is not in my ideologion and it's also fancy tier. I'm just guessing it might be this mod causing it, but idk.
The Blind One 14 giu 2024, ore 4:11 
lol I just realized of all the properties this framework copies over into its new terraindef it doesn't add the 'uiOrder' property :lunar2019crylaughingpig:

Can you consider adding it? Kinda weird how you can't organize the order because of this.
≠KonKon, Fox of the Breeze≠ 16 mag 2024, ore 1:48 
i have the same problem as @BlueTressym, i'm gonna validate the mod
ignis  [autore] 16 mag 2024, ore 0:51 
That is a problem with original mod as well.
Sensate 15 mag 2024, ore 20:34 
Had the same case as a quality meme . Didn't want to play without this mod, so had to restart game...
a quality meme 15 mag 2024, ore 18:59 
Installing this into my current playthrough changed all stony soil on the map into muddy cobblestone.
BlueTressym 15 mag 2024, ore 9:30 
Looks like it needed the validation (I sympathise) so that seems sorted now. Thank you for your help.
BlueTressym 15 mag 2024, ore 9:03 
Ok, thanks; I shall try that.
ignis  [autore] 15 mag 2024, ore 9:00 
Had you actually got an update? Steam is lazy when updating mods. You need to force check installed files to force an update, or unsubscribe and resubscribe.
ignis  [autore] 15 mag 2024, ore 8:35 
Pushed an update, should help.
BlueTressym 15 mag 2024, ore 7:01 
Hiya. I've just set up a quick test colony with only this mod (and the HugsLib log sharing). It's still definitely not happy.

Log here: https://gist.github.com/HugsLibRecordKeeper/c7fad68fde5974148c6f805c61efff20
ignis  [autore] 14 mag 2024, ore 4:47 
Maybe a mod conflict? The exception says that there is a missing texture.
BlueTressym 14 mag 2024, ore 2:51 
...and unfortunately, this seems to have completely noped my floors menu out of existence. The floors tab in the Architect menu does nothing when clicked;not even the cancel and deconstruct buttons are there.

Log here: https://gist.github.com/HugsLibRecordKeeper/0baaab38438f146212e17d2dadbebf5b

ETA: I tried exiting and reloading. Upon loading the save in, it seemed 'fine' but when I clicked on the Floors menu tab it kicked off the 'root level exception', filling the log.
BlueTressym 14 mag 2024, ore 2:04 
YES! *does happy dance*
Mr McNificent 14 mag 2024, ore 1:59 
Aww yeah it works straight away :)
Mr McNificent 14 mag 2024, ore 1:49 
Compatible with Gulden Biome's Aurelian Stone?
Latex Santa 13 mag 2024, ore 10:42 
Excellent. Really wanted this one updated.