RimWorld

RimWorld

48 ratings
Stuffed Floors
   
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Mod, 1.5
File Size
Posted
Updated
16.360 MB
13 May @ 9:33am
15 May @ 8:34am
2 Change Notes ( view )

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Stuffed Floors

Description
Unofficial update of Fluffy's Stuffed Floor.

Allows building floors out of stuff*.

Important

You can add this mod to you save games, but you can not remove it from save games. (If you really must do this, you'll have to remove all built stuffed floors added by this mod first).

Always make a back-up save before adding or removing a mod! There is a known issue when, under uncertain circumstances, it messes up existing natural floors.

Features

This mod does two things. First, using Architect Sense it provides a framework for modders to define their own stuffed floor types. Second, it uses this framework to create a number of new floors that are stuffed.

For players
Adds several new floors, and existing floors from Telkir's More Floors, CuproPanda's Extra Floors and Pravus' Fences and Floors in all types of stone, metal, wood.

Works great with other mods that add more resources, e.g. Minerals and Materials Kura's Extra Minerals, Extended Woodworking, Vegetable Garden and GlitterTech.

This mod also organizes and where needed, removes non-stuffed versions of the floors added by RimWorld, More Floors, Extended Woodworking, Minerals and Materials, GlitterTech, More Furniture, Vegetable Garden, and Floored.

Other mods can easily add more floors using existing materials, or completely new types of materials.

[h2For modders[/h2]
Adds a custom FloorTypeDef that derives from TerrainDef, and allows modders to create floortypes by setting a texture and a list of stuffCategories to generate terrain defs for. Removing now obsolete terrainDefs and/or architect categories is also easily handled. See GitHub for a guide on using Stuffed Floors in other mods.

Known issues

While this mod will happily generate more floors for any mods that add materials to the metallic, stony and/or woody stuff types, it only cleans up the floors added by mods that are explicitly supported. Any other mods that add floor types may appear as duplicates. If you encounter such an issue, please let the author(s) of said mod(s) know so that they can correctly set up their designator groups!

Powered by Harmony

License

As the original mod, this update is under MIT license.
22 Comments
WJSabey 21 Sep @ 5:19pm 
Are you able to make the mod set the floors it generates to be paintable?
ignis  [author] 18 Aug @ 4:34am 
No idea, I just updated this mod so I don't really know how it works.
gRaveyard 17 Aug @ 7:12am 
@ignis
I can't find the basic wooden floor anymore, unfortunately. It's most likely a mod interaction, but before I try to solve the issue, is it maybe hidden within one of your replacements?
Luke 13 Aug @ 8:51am 
Hey, can you change mod name to something else? Im getting duplicate errors when subscribing og mod.
Anthropocene 8 Aug @ 7:09am 
I'm having an issue where monument blueprints always generate with the Morbid floor style, which is not in my ideologion and it's also fancy tier. I'm just guessing it might be this mod causing it, but idk.
The Blind One 14 Jun @ 4:11am 
lol I just realized of all the properties this framework copies over into its new terraindef it doesn't add the 'uiOrder' property :lunar2019crylaughingpig:

Can you consider adding it? Kinda weird how you can't organize the order because of this.
i have the same problem as @BlueTressym, i'm gonna validate the mod
ignis  [author] 16 May @ 12:51am 
That is a problem with original mod as well.
Sensate 15 May @ 8:34pm 
Had the same case as a quality meme . Didn't want to play without this mod, so had to restart game...
a quality meme 15 May @ 6:59pm 
Installing this into my current playthrough changed all stony soil on the map into muddy cobblestone.