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But I do feel your pain.
I'm going to try it on SP now and see if that changes anything.
It also didn't stop when I deactivated it when it was full and just leaving scrap about.
So it definitely works under at least that set of conditions. The trick now is to identify if there's something unique about your build or set of conditions that is stopping components moving between the salvager and other blocks.
amazing work Qarannia, thank you for all these wonderful mods
As punishment however, they have explained that everyone will have to rebuild the back half of their shuttles (again). This is the price we pay for progress. Coming soon!
I mined a full load of ore; filled up every space except the grinder which won't take ore by default (though you can manually move ore in there) and then dropped it off at a large grid connector. Had no problems moving all the ore to the large grid cargo hold.
Then salvaged a random ship I spawned in from a BP. Grinder put all the components in every space it could find on the shuttle (except the drill, see above). Again, dropped all the components off at the large grid connector and stuffed them all in the large grid cargo no problem.
I suppose you could stock it up with lots of bottles and stuff and maybe use it as a respawn ship then but it certainly wasn't designed as such.
When I use BuildInfo to visualize the conveyor network it shows that everything is connected with no problems as well. So I'm not sure what to make of the issue you're having as I can't reproduce it (yet).
The reason it's never been an issue is that no-one (to my knowledge) has ever made "blocks" like this that aren't actually block shaped. It's kinda like when I was growing up the only Lego that was everywhere was the original block shapes. Then, as time passed, Lego started introducing the moulded kit pieces so now my son's Star Destroyer has pieces that only fit a certain way and can only be used for that specific purpose. Some would argue that it's not true Lego anymore; I just see it as more of an evolution of the toy; more realistic but also more restrictive.
Thus it is with this mod; I can make it look cool but I still have to obey Keen's rules.
Regardless of where forward and up are though, the block only fits one correct looking way onto the shuttle so there's not much more I can do. It's the same reason some of the RCS thruster blocks are on their side by default and have to be rotated to fit. SE dictates that the thruster flame can only be placed in a certain direction on the block. So "forward" on the block isn't always going to be forward on the actual shuttle.