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Turns out it's an override from LongWarOfTheChosenBridgeCollection, the metamod for Tiaz's MJ variant. I'm gonna go double-check if he intended it, then!
Anyway, I think I used to have it at the start of the run, but didn't get around to researching it before it disappeared. That suggests one of the October patches, I think, but if you've got any kind of version control history to look through, I'm not privy to it.
So i dont know whats wrong on your side
Just so you don't have to take my word for it: I took a screenshot. In a future run, I may go and tweak the configs for good measure, but at my current pace I'd say I've got another week or two before this campaign concludes...
https://cdn.discordapp.com/attachments/352057297071243267/1432068876606112015/image.png?ex=68ffb592&is=68fe6412&hm=9c919fff2641ba51afab2843fbb4e357a687a6001a9cea4e89f93bbd513dd2b5
Considering it's an indirect requirement for all the synergy weapons (which are in fact the whole reason I noticed, cross-checking the unlocks with your spreadsheet), and for any alien armor upgrade until the Titan, it feels enough like a bug that I ended up cheating it into my run just now.
Though if you are able to make it without having a Sectoid on board (tho Wraith does count as a requirement), then i probably have broken alien requirement on my side.
for some weird reason I could do the workshop project to unlock it before I got any of the required aliens(only found out when I looked at the excel sheet because I can't make more). But even now that I have a wraith I still can't find how to make more.
https://imgur.com/a/bwV2mVw
All of the other aliens were battered but made it out... i could not even recover its body.
10/10 would recruit again.
It's fine if not it would just make this like 40x easier
obviously nothing worked but it didn't crash
DO NOT use Viper Animation Deposit mod or any of the mods that adds viper soldiers, as that mod will drench up an issue EPA has fixed with animations
XComGatecrasherAlien.ini
AddToGatecrasher = true
SquadSlot = 1
StartingRank = 1 ; 1 = squaddie
How do I change the config to make it so that two or three units appear?
As this mod is build against LWOTC for the reason of utilizing its infiltration mechanic, you essentially must revert the whole mechanic back to what the original PA Kiruka made, so thats where you want to go. As that was the change that broke the initial WOTC compab.
AddAlienRecruit PA_Berserker
I cant find how to add a berserker? i see it mentioned but no idea if its playable
Funny fact i wanted to put Ice damages on it to have its own element. if it already has its bitterfrost ammos its fine. Maybe later i will be able to add Fire into his ice :D
Probably in future this thing will fly out of the window and both Necromancer and Bomber will get the Frost Adder treatment and will be able to use all the ammo types.
I can't equip any ammo type to my "Frost Bomber" (Ice Muton). Reasons are "Unvailable"
Is it on purpose ?