Total War: WARHAMMER III

Total War: WARHAMMER III

Slayers pirates for Aranessa Saltspite
27 Comments
Nothing.  [author] 17 Jul @ 12:58pm 
You'll have to do that I'm afraid, i have never customized characters before
Aquizar 17 Jul @ 12:32pm 
can you include these units her skill tree if possible or can they be included in sartosan family group to get all the traits?
Nothing.  [author] 9 Jun @ 5:13pm 
here it is
Priest of Syrinx 8 Jun @ 5:21am 
Thank you
Nothing.  [author] 7 Jun @ 11:20pm 
Sure ill do it
Priest of Syrinx 7 Jun @ 4:12pm 
@Nothing
I've tried doing coding stuff before and I do not have the mental capacity. Plus you make it sound like you could add it in really easily
Nothing.  [author] 5 Jun @ 3:31pm 
@Priest of Syrinx
I mean yes, I can make a mod for that, but better yet
discover it yourself
if you install RPFM and open this mod in your workshop library
then open DB from your data file and simply copy paste any unit you see fit in the same format as this mod, and you can shuffle around units to wherever you want
Priest of Syrinx 5 Jun @ 3:25pm 
could I convince you to adding landships to tier 5 ports?
GIANT IRON SKELETON 18 May @ 2:53pm 
Aranessa shouldn't be a vampire pirate faction in the first place, she should be the one kicking the vampire pirates. @bobsickle
bobsickle 5 May @ 2:33pm 
There are few things that Dwarfs hate more than Necromancers. They worship their honoured dead, so anyone who defiles the dead goes right in the book, Times New Roman and underlined. But then, Aranessa is also supposed to hate the undead. CA already did a bit of a whoopsy with that I guess.
Thorgrim Grudgebearer 5 May @ 5:14am 
THATS GOING IN THE BOOK
Thorgrim Grudgebearer 5 May @ 5:13am 
THE BOOK
Dizo 2 May @ 7:40am 
I think that dwarfs would try to kill her and her vampire servants...
Lingling 2 May @ 4:07am 
Great job, Aranessa definitely needs slayer pirates. Just a small suggestion for balance: Slayer pirates are available at tier 3 for dwarfs so you could remove them from tier 1 port to match.
TheForbiddenCornBread 2 May @ 2:28am 
I know this might be out of the scope of this mod, but could you possibly put the ogre units from Aranessa's faction into the extended roster for the Vampire Coast in custom battles? They have strangely been absent from that location since the dlc launched and I see the slayer pirates are now in there because of the mod. If you could, it would awesome since I am a fan of testing out armies before I play them in campaign.
TheForbiddenCornBread 1 May @ 11:16pm 
Amazing, thank you.
Still have no idea why this wasn't included in the first place. But CA is not known for their good ideas so there is that I guess...
Animatus 1 May @ 2:13pm 
Nice, a few more additions to Aranessa and her live roster would be even better. (This mod and the ogre expansion mod so far fleshes her out nicely)

Thanks for this mod :)

PS: I know about Nanu's overhaul, and i don't particularly like it as i find the units too safe and boring.

I miss the whackyness of the WH2 mod that added parrots :x
Nothing.  [author] 1 May @ 12:33pm 
@IfThenOrElse
no
IfThenOrElse 1 May @ 12:18pm 
does this mod unlock slayer pirates for saltspite if you don't have malakai DLC?
Xiivait 1 May @ 8:35am 
They are not included by default, wth
JonnehBongeh 1 May @ 8:33am 
@uroboros why would they get landships?
lux 1 May @ 8:21am 
@Uroboros there's no reason for them to get Landships.
Uroboros 1 May @ 8:18am 
@Norman true, no reasons to not add the Land Ship too. Weird choices by CA.
Norman 1 May @ 8:08am 
Time for the Land Ship too!
Uroboros 1 May @ 8:05am 
What she didnt get the slayers pirates? Odd, tought it was an oblivious choice.
Gleen Cross 1 May @ 8:01am 
They are not included by default, wth