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The recipe can now also be found in the "Magic" and "Structures" tabs.
The character will now pick up extra items back into inventory instead of throwing them on the ground. If he suddenly dies or the inventory is full, he will throw them on the ground as before. Customizable. https://i.ibb.co/ZYj1sJ5/i.gif
It was the day I posted my 1st message, April 26, but I don't know the version I was using.
And I update my mods each time I start steam or the game.
For my settings, you want the Geometric Placement settings ?
If that the case, it's simple, GP is on
I use the X axis aligned, (I don't think the colors matter)
on the right tab, the 3 top options are activated (green)
The brain option is activated too (green), but the Farming one is off (red) because I'm using "Snaping Tiles" for the Farm.
And I'm using the regular version of both mods.
Geo placement id=351325790
It was working even with the option you point at who is activated for me
Fixed a compatibility issue with the Geometric Placement mod.
And it would be nice if you could find a conflicting mod.
Also if you are using “Geometric Placement” you need to disable this option - https://i.ibb.co/cwfbLB4/img.png . Later I will try to make it work with this option as well.
Is that a bug?
If I see anything strange on my side I will come back and report it
"Tin Fishin' Bin" has been added to the list of supported.
Added a sand pit icon to the map.
Added localization to several languages.
Thanks a lot @Danzo for your time and work, and for sharing this updated with us.
I really like this mod, what a nice surprise to be able to use it again ^^
I see that you made it compatible with the Old StoreRoom mod.
Can I ask if you could make it compatible (if that isn't already the case) with an updated version of StoreRoom from 2024 (id=3171629051) ?
An other question, about compatibility.
- Mods like the recent "Mini Sign Deployer" or "Smart Minisign Revisited" are safe to use with this mod ? I think there is no issue but not sure.
- Same question but for "Increase Storage" (id=728459184) ?
Sorry it's a lot of questions ^^'
Fixed a few issues that were described in the comments of the original mod, namely:
Fixed crash if there is a burnt chest within the sand pit radius.
Fixed radius settings not working.
Removed unnecessary spam in the console when closing the sand pit.