Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고






I saw "Dirlang Masuk" should be "Dilarang Masuk"
the final update gave it a really big boost, and what astounds me is that it looks so good while running flawlessly. very similar frames to mirage/dust 2 which is crazy work. hope you win this thing buddy
Site A's wavy structure and the concrete material feels out of place though. Despite that, it looks like it may provide more variety to each round's defence/attack approach. Good changes overall!
mid in particular from a gameplay stand point is massively improved imo, although I do miss the old bamboo pergola walkway as I think it had more visual identity.
anywho keep it up, and good luck!
Please, add Deathmatch mode in future updates.