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I'm sorry for neglecting to follow the comments and respond to everyone. It's been a hectic few months as I've been focused on job hunting, which is still ongoing.
At this time I'm not adding any new functions, unfortunately
If I set 1 repair kit to 50% repair in the mod settings, then repairing an item with integrity above 50% will be free. Why doesn't he take 1 repair kit with him to use the workbench? Is this a bug or is it supposed to be like this?
Seriously though, I suppose when the mod was created wastepacks didn't exist, so they were not properly excluded
It works when they are drafted but i have to do this everytime with my 15 pawns.
Thanks for the update btw :)
the link if you care to take a look. thank you.
Check mod setting. Is it set to use repair kits or ingredients?
Also check error log plz.
Btw, it seems that it was a preexisting bug, it wasn't related to 1.5
Secondly fabricors seem to have an issue with the workbench, just endlessly shuffling items around. Humans work normally with the bench tho.
It's in the wrong place.
Exception ticking Zoe (at (81, 0, 131)): System.MissingMethodException: bool Verse.AI.ReservationUtility.Reserve(Verse.Pawn,Verse.LocalTargetInfo,Verse.AI.Job,int,int,Verse.ReservationLayerDef,bool)
[Ref 9CDD0506] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
I don't know what this log mean