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I already specified on the mod page and in the logs that players need to report bugs to me not here.. but you know, users won't listen, so I wanted to give you a heads up
Sources are bundled, you can remove my post if it counts as spam
I unsubscribe to thread
I refuse to report bugs
Would there be possibility for an option or a way to disable the death super acidifiers? I find them rather annoying, as I am trying to capture some raiders... for recruitment purposes, and having a choice to disable them would be the best option IN MY OPINION.
If this is too much work, a devmode command to type in the wave manually (current one only does multiples of 5 up to 100) would suffice when accompanied by pen and paper...
I do see how the mod doesn't make much sense when the player can just run, but this is very normal in Rimworld. Many people self-enforce commitment mode while playing with the reload anytime setting. Maybe we just want to land the gravship and fight to the bitter end... then move across the globe, take a break and do it again later.
Pleeease, it's way too easy like this! Can we fix it, pretty please? 🥺🥺🥺
Also the issue is due to an error in loot distribution or calling an empty collection
Hope that helps anyone :)