Barotrauma

Barotrauma

Barotrauma but Half-Life
25 Comments
Пан Януш  [author] 2 Jul, 2024 @ 7:45am 
@soltensky Да к сожалению, и не будет как минимум год. Мотивации мне самим что-то делать у меня нету, да и у меня другой проект. Автор на рассмотрении бездарь ебаный кстати хех.
soltensky 2 Jul, 2024 @ 5:27am 
Я так понял обновлений больше не будет)) Последний пост 29 апр)) ммм кайф
Raay 17 Jun, 2024 @ 2:38am 
Надеюсь, ракета, с тобой все будет хорошо.
T'erissk 29 Apr, 2024 @ 2:12pm 
I am sorry to hear your chief-coder got drafted. Hope they will be okay...I am sorry.
Пан Януш  [author] 29 Apr, 2024 @ 7:01am 
@Linxu Updated the description, the previous description was made under inconvenient circumstances
Linxu 29 Apr, 2024 @ 4:32am 
"Updates will be released less frequently, as your activity and our motivation have dropped. Were stopping working on the mod(maybe)"

Fancy growing up, perhaps? lol
T'erissk 29 Apr, 2024 @ 2:16am 
This is causing errors in the console for some reason...
Apocryphox 11 Apr, 2024 @ 12:30pm 
It was actually just an example. In my personal opinion the elevator sound for the reactor just sounds a bit out of context. Some laboratory machine sounds would fit more. Maybe something from the lambda core for example.
Riz 11 Apr, 2024 @ 4:55am 
Sound from that video can be accomplished by mixing labdrone1.wav with zapmachine.wav, if you don't wanna take actual video audio
Serial Designation V  [author] 11 Apr, 2024 @ 4:31am 
@Apocryphox
Hmmm, maybe
What is the duration of the audio loop in this video? Adding 5 minutes of audio to the mod will increase the weight too much
Apocryphox 11 Apr, 2024 @ 3:06am 
Could you maybe change to reactor sound from the HL elevator sound to something like that from the vid? Besides it's a really good mod. ♥

https://www.youtube.com/watch?v=qJv3ifaZBMI&list=PLgedPRk-fBsZAk4OWu0foYSTd1pOgezKy&index=28
Пан Януш  [author] 7 Apr, 2024 @ 10:39am 
@Chimz Interesting ideas! We will definitely try to implement them! Just please use the relevant discussion to post your ideas next time. Thanks!:steamhappy:
Chimz 7 Apr, 2024 @ 9:49am 
May I suggest using the Geneworm sounds (from Opposing Force) for the Endworm or Charybdis? The sounds fit their image.

I can imagine the final boss using Nihilanth's voice xD They're both floating bosses that send out projectiles to you. Hell, would have been fun if when the players reach the final section of the game (after going through the portal) Nihilanth's messages play.

Maybe use the zombie screams (reversed cries for help) from HL2 for the newly created husks?
YiTi 6 Apr, 2024 @ 5:42am 
@Пан Януш / PMC FB It will be cool, thanks! :)
For now the mod sounds incredebol, the only thing is that not everyone like to hear their game like half life, thats where the client sided thing comes in.
Пан Януш  [author] 5 Apr, 2024 @ 7:37am 
@Riz We are extremely grateful for your feedback! Thank you!

@YiYi Unfortunately no, but after the development of the current mod we can make "lite" version.
YiTi 5 Apr, 2024 @ 6:16am 
Is this mod client sided?
Riz 5 Apr, 2024 @ 4:22am 
every time this mod updates me and my friends excitedly go hunting for what new sounds are replaced, very good! <3
люблю гаш 4 Apr, 2024 @ 11:37am 
fgtyhusdijngkltregjnbvudfi8sjfgkn rovBUGNRHW ESIDFJOZ;VR:steamthumbsup:
Пан Януш  [author] 4 Apr, 2024 @ 7:22am 
@Loafy, Спасибо за идею! Обязательно её добавим!:steamhappy:

@lesha133732 Звук именно двойного выстрела мы добавили специально, если будет больше подобных вопросов так уж и быть заменим его на одиночный. Респект за внимательность!:steamhappy:
lesha133732 4 Apr, 2024 @ 6:18am 
из ролика что я услышал лучше изменить звук одиночного выстрела для дробовика а не двойного, а так звучит очень интересно.:captainsmooth:
Ксерокопия члена 3 Apr, 2024 @ 11:36pm 
мегахарош
fishiki 3 Apr, 2024 @ 6:14pm 
beautiful perfection
Loafy, Loathsome glue eater 3 Apr, 2024 @ 5:50pm 
надеюсь урон тиммейтам и себе будет заменён на крики учёных, они слишком прекрасны
Пан Януш  [author] 3 Apr, 2024 @ 11:57am 
@Kookoorooza, Мистер, мы его только создаём а оптимизацией кода мы будем заниматься только по завершению разработки:steamthumbsup:
Kookoorooza 3 Apr, 2024 @ 11:54am 
надо было на xpath делать, а то конфликтов будет до жопы