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- Updated display name on respawn menu from "RespawnShip" to "Floatie (Space)".
- Added temporary small reactors to the ship due to current bugs with batteries in multiplayer. These will be removed once the bugs are fixed.
- Updated thumbnail, and some screenshots
- Updated for compatibility with latest game files
First thing on my list will be bringing my mods current. Even if my mods still work ok, I feel more comfortable if they are actually built from the latest versions of the game files for compatibility reasons.
I'm engaged in a lot of different games right now, and I just wish there was more time in a day.
Cheers. Appreciate the feedback :)
Using one works beautifuly.
Still thnking of comeing back Koder?
Have you thought about maybe revisiting this in the new Beta?
I miss using a HC ship start. :-\
<3
Cheers, and fly safe.
I have something special planned for Floatie. I'll see if I can make it happen *cough* Lander-variant *cough* *cough*. Ugh, this cold today I tell ya.
- Updated to reflect game file changes in latest release
I will post another announcement if I plan to remove this mod. For now, I'm thinking I will be publishing the planet-based start vehicle as a separate mod. I will have a lot of testing to do :)
- Removed starting oxygen from the Cockpit and the Oxygen Tank. The Cockpit will take about 60% of the Oxygen Bottle that you start with to refill itself when you first spawn in.
It's too easy starting with that much O2.
I've done some thinking about planets. When they get released, it's very likely there will be a scenario that involves a planet start at some point. I was goona redesign this for planets, but instead, I'm going to make something completely different for the hardcore planet starts. I'll post something in here after I have something together for that.
- Added 22 Steel Plates to the Large Cargo Container
- Cargo Container is now Large instead of 2 Mediums to maintain 1x compatibility after the cargo rebalance
- Front and rear thrusters upgraded to Large Thrusters to help deal with inventory mass (Watch your power!)
- Hull redesign to accomodate changes and still retain somewhat of a small form factor
- Added Hydrogen Bottle to Ship Inventory to refuel your jetpack in case you don't find ice soon enough
- Added 5 Cameras around the cargo container (Rear, Left, Right, Above, Below) for first-person only players (like myself)
- Added some extra computers to assist with Refinery, Connectors, Gatlings, or whatever else the user feels they need before getting the refinery up to smelt the ores that the Arc Furnace can't.
- Don't forget: They updated Batteries, and they grind down without giving back power cells. Be mindful of this when building your station!
- Nothing game changing, cleaned up a file to maybe make it load faster.
Modifications to Small Ship:
- Removed Oxygen Tank
- Removed Oxygen Generator
- Removed Solar Panels
- Set Battery to 10% Charge
Modifications to Cargo:
- Added 1 Oxygen Bottle (This is to add a small amount of air to the cockpit when you start, and will auto-consume on load)
Hints: You will have to modify your ship along the way (more than once) in order to survive. The sacrifices you make to do this, and when to make them, is a choice left to the player now.
- Instead of listing the same color ship 5 times, I made it so it is the only menu entry on the respawn window.
I want to know what you guys want for additional paint jobs. Currently the only color is Red/White (Base Color/Trim Color). What other Base/Trim color combinations would you guys like to see?
- got rid of materials for refinery and put in materials for arc furnace in its place (20 computers added to accomodate for the trace amounts of gold/silicon that arc furnace can't refine)
- Antenna is set to off, at minimum range with broadcasting disabled.
- updated pictures
- added materials for medbay
- added materials for 2 gatling guns with 8 ammo boxes
- ship now has 5 paint jobs: black/red, black/green, black/blue, black/yellow, black/grey (pictures updated)
Anyone who enjoys playing with x1 realistic survival settings should definetly give this ship a try.
Great work NKoder.