Team Fortress 2

Team Fortress 2

Pixel Plastered
27 Comments
TheCreamer 21 Jul @ 1:14pm 
The custom wear is very ugly
▲Auriee▲ 19 Jun @ 8:51pm 
Doesn't fit TF2; games with even 8bit graphics were not a thing in the 60 or 70s, depending on how generous you want to be with TF2's setting. Also pixels just dont look good as a warpaint.
a little nitrous as a treat 31 Mar @ 5:17pm 
it's very obvious what is appealing about the warpaint, it's reminiscent of old school textures in video games such as quake or half life
it's a creative spin on a minimalist design unfortunately held back by the additional wear and sticker
furthermore i think the name sucks, please change the name to something that doesn't mention pixels
The 2fort sewers are my home  [author] 30 Mar @ 5:57am 
@Shaftman could you go into more detail about what you mean regarding the parts you like? Is it the colour, the texture or something else? We know what people don't like about it but we don't exactly know what people like about it
a little nitrous as a treat 29 Mar @ 8:09pm 
you already know I clicked no thanks / not interested this warpaint is ASS with what you've done with it
upload a v2 version without the features people have very loudly complained about (sticker and wear)
the actual warpaint is pretty good (I like it), just not the other features
MeatwadMeatwad 27 Mar @ 1:31pm 
three people? it took three people.
Little Gooby 25 Mar @ 8:27am 
ngl, i think this idea is just a dud. there's a reason why other art style's (especially this one) just can't work in tf2. if you REALLY wanna make a pixel-esc stle warpaint use the sand cannon as a reference (aka digital cammo)
Real Reality (Real) 24 Mar @ 9:05am 
id rather you remove this gimmick of the custom wear, because its kinda ugly imo (you do you however) and the brownish-orange color could be changed a bit
tesco knife massacre 23 Mar @ 12:35pm 
>Moderno is approving of your item
That's like getting the Seal of Crap.
Artizzo 22 Mar @ 5:31am 
Good work :steamthumbsup::steamhappy:
The 2fort sewers are my home  [author] 21 Mar @ 6:54pm 
@Shaftman @Call_Me_Kurt_Angel the inclusion of the sticker is something Lumajj likes to do when making warpaints! He tries to hide a tf logo in everything he makes! I haven't looked closely enough at the textures for this warpaint but it wouldn't surprise me if he hid a tf logo in there! i know he hide one in the texture for our other warpaint

The wear was inspired by old 8-bit/16-bit games and how they're easily corruptible! I personally see it quite fitting for the warpaint but if you two don't then i encourage you to hit the No thanks / Not interested button!
The 2fort sewers are my home  [author] 21 Mar @ 6:48pm 
@F if you don't believe the warpaint fits in tf2/tf2 setting then i encourage you to vote No thanks / Not interested!

i'm not too sure what you mean by smooth lining in pixel art, do you mean the lines are thicker when compared to whatever you may use as a comparison?

the wear was inspired by old 8-bit/16-bit games and how easily they could be corrupted! Its a matter of opinion if it looks good or not and, as said before, if you don't think the warpaint belongs in tf2 then i encourage to hit No thanks / Not interested!
The 2fort sewers are my home  [author] 21 Mar @ 6:43pm 
@DudeTheNinja those first three suggestions are definitely a matter of perspective but it is something i/we can keep in mind if we were to ever make another pixel-related texture!

Shibe did contribute fairly! He's not a random friend who asked for a 1% credit, he's a valued member of our art team! If he wants to try his hand at more stuff then i personally encourage him to do so! But, for now, he's helping us make amazing warpaints!
The 2fort sewers are my home  [author] 21 Mar @ 6:33pm 
@Shakes it looks the way it does due to the warpaint that we used as a base, we wanted it for the sticker and its favourable primary/secondary texture placements! The lighting is sadly a sacrifice

The wear is not a rainbow texture its just a bunch of different coloured pixels! The inspiration for the wear originated from those old 8-bit/16-bit games where they could get easily corrupted! Some of those corruptions would mess with the sprites, making them an incredibly cool looking pixelated mess! In my eyes, it fits! In your eyes, it may not
tesco knife massacre 21 Mar @ 5:00pm 
Dude your comment does not have a link embedded into it.
the fiendish londoner 21 Mar @ 4:52pm 
I don't mind the concept of a retro-texture War Paint, but this is not it.

- The black texture tiles too visibly obviously compared to the other two textures.
- The TF logo is too high-resolution compared to the war paint's pixels, so I recommend just scrapping it if you want to return to this concept.
- The glitchy-pixel texture is an eyesore - especially on higher wears. I recommend replacing it with either default wear, or just a dark pixel texture. If you change anything, make it this

Regarding the amount of people contributing: Three people is fine, but I don't get why "file management and uploading" couldn't've been done by either of the people who did the other stuff (concept + art). It can come across as "oh my friend asked to be added so they can get a self made". Either get the "file management" person to do something else (i.e. reworking promos or doing the paint) or change the promos to say what they actually did (if they did promo art).
Call Me Kurt Angle 21 Mar @ 2:43pm 
UGLY WEAR + STICKER NOT NEEDED. WOULD'VE BEEN GOOD
a little nitrous as a treat 21 Mar @ 2:40pm 
also the sticker isn't necessary and takes away from it's simplicity, I PERSONALLY don't like it. Otherwise it would've been a cool skin
a little nitrous as a treat 21 Mar @ 2:40pm 
wear is ASS!! get rid of that wear
hipposeducer28 21 Mar @ 1:11pm 
I'm pretty strongly averse to pixel art in tf2, as are many others who wish to preserve a sense of the game's style, but I can sort of see the appeal to pixel art in tf2 when the execution looks like this.. with the exception being the custom wear.
I know a lot of people in the comments of the workshop try to prove how their view of the game's style is supposedly the objective style, but I really do not believe something with this level of noisiness belongs anywhere inside of tf2.
hipposeducer28 21 Mar @ 12:58pm 
dear god...
Cozy-Pixel 21 Mar @ 6:46am 
This is nice and funky
tesco knife massacre 21 Mar @ 3:49am 
How dose it take 3 people to create this abomination?

The elephant in the room is the fact that pixel art does not belong in TF2. Digital camo was being practiced in the 30's in Germany and the Soviet Union, but they do not resemble pixel art one bit.

All 3 textures look like they were taken from the in-game directory and had a pixel filter applied to it, making it look really bad, let alone use a War Paint base with albedo tinting, amplifying the colors of the textures to kingdom come. It looks far more saturated than you imagined.

Same goes for the TF2 logo, in what circumstances does pixel art have smooth lining? That just in itself is breaking your very own style.

The worst offender of this paint is the fact that you made the wear a literal noise texture. Noise is only ever used VERY subtly on top of textures to get rid of flatness, however, TF2 only rarely uses noise and rather follows it's own guidelines.
Kingkrool94 20 Mar @ 10:52pm 
pixel art and TF2 just don't mix.
Shakes 20 Mar @ 9:06pm 
The OG Quake-like textures could work if the lighting was highly simplified and tightly controlled, but aside from a phongmask, I don't know how you'd do it. Can you use lightwarps on war paints?

The rainbow wear texture clashes quite a bit though. I don't see how it could work with the rest of it.
+fGringaeD 20 Mar @ 8:26pm 
doesnt fit in the game, but im biased towards teh colours, i really like, upvoted.
2002 Toyota Camry 20 Mar @ 7:55pm 
I thought most war paints looked terrible when they wear, but damn: this takes the cake!