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it's a creative spin on a minimalist design unfortunately held back by the additional wear and sticker
furthermore i think the name sucks, please change the name to something that doesn't mention pixels
upload a v2 version without the features people have very loudly complained about (sticker and wear)
the actual warpaint is pretty good (I like it), just not the other features
That's like getting the Seal of Crap.
The wear was inspired by old 8-bit/16-bit games and how they're easily corruptible! I personally see it quite fitting for the warpaint but if you two don't then i encourage you to hit the No thanks / Not interested button!
i'm not too sure what you mean by smooth lining in pixel art, do you mean the lines are thicker when compared to whatever you may use as a comparison?
the wear was inspired by old 8-bit/16-bit games and how easily they could be corrupted! Its a matter of opinion if it looks good or not and, as said before, if you don't think the warpaint belongs in tf2 then i encourage to hit No thanks / Not interested!
Shibe did contribute fairly! He's not a random friend who asked for a 1% credit, he's a valued member of our art team! If he wants to try his hand at more stuff then i personally encourage him to do so! But, for now, he's helping us make amazing warpaints!
The wear is not a rainbow texture its just a bunch of different coloured pixels! The inspiration for the wear originated from those old 8-bit/16-bit games where they could get easily corrupted! Some of those corruptions would mess with the sprites, making them an incredibly cool looking pixelated mess! In my eyes, it fits! In your eyes, it may not
- The black texture tiles too visibly obviously compared to the other two textures.
- The TF logo is too high-resolution compared to the war paint's pixels, so I recommend just scrapping it if you want to return to this concept.
- The glitchy-pixel texture is an eyesore - especially on higher wears. I recommend replacing it with either default wear, or just a dark pixel texture. If you change anything, make it this
Regarding the amount of people contributing: Three people is fine, but I don't get why "file management and uploading" couldn't've been done by either of the people who did the other stuff (concept + art). It can come across as "oh my friend asked to be added so they can get a self made". Either get the "file management" person to do something else (i.e. reworking promos or doing the paint) or change the promos to say what they actually did (if they did promo art).
I know a lot of people in the comments of the workshop try to prove how their view of the game's style is supposedly the objective style, but I really do not believe something with this level of noisiness belongs anywhere inside of tf2.
The elephant in the room is the fact that pixel art does not belong in TF2. Digital camo was being practiced in the 30's in Germany and the Soviet Union, but they do not resemble pixel art one bit.
All 3 textures look like they were taken from the in-game directory and had a pixel filter applied to it, making it look really bad, let alone use a War Paint base with albedo tinting, amplifying the colors of the textures to kingdom come. It looks far more saturated than you imagined.
Same goes for the TF2 logo, in what circumstances does pixel art have smooth lining? That just in itself is breaking your very own style.
The worst offender of this paint is the fact that you made the wear a literal noise texture. Noise is only ever used VERY subtly on top of textures to get rid of flatness, however, TF2 only rarely uses noise and rather follows it's own guidelines.
The rainbow wear texture clashes quite a bit though. I don't see how it could work with the rest of it.