RimWorld
Zeus Weapons Pack
49 則留言
Mad Catter  [作者] 9 月 15 日 下午 8:49 
Np, glad you like it.
13547 9 月 15 日 下午 7:57 
I would like to say thank you again for making such a great mode.
I also appreciate your kindness answer.
Mad Catter  [作者] 9 月 15 日 下午 7:43 
Yes it is normal as my weapons have static arts while Vanilla Persona Expanded adds customization to vanilla Royalty Weapons. I may add customization for them in the future tho.
13547 9 月 15 日 下午 7:13 
Thank you for your answer.
I'm sorry to ask again because my english is not very good.

When I reached the Baron rank, I was able to get one of the weapons like Zeus Jian, Zeus Kanabo, Zeus Nunchucks, Zeus Staff, or Zeus hammer.
However, I noticed that there were no customizable variations for these weapons, except for the Zeus Hammer.

Is this the normal behavior, or am I missing something?
Mad Catter  [作者] 9 月 14 日 下午 8:20 
1. Im in the middle of redoing my mods in Vector and some will get new arts. You can find the old texture in Old Folder
2. The mods are compatible as in you can pick one when you reach rank Baron which is a feature added by Vanilla Persona Weapons Expanded. I may add alt skin for Prestige Weapons in the future.
13547 9 月 14 日 上午 1:10 
Hello, thank you for creating this mod!
Thanks to it, I now have a greater variety of melee weapon choices, and the game has become a lot more fun.

I have two questions, so I’m leaving this comment:

1. <Prestige War Maul> image in the manual looks different from the one in-game. Could you tell me why the image was changed?

2. It says the mod is compatible with <Vanilla Persona Weapons Expanded>. But I can't get a variation of this weapons. Is this normal?

thank you!
Mad Catter  [作者] 7 月 1 日 下午 9:24 
1.6 Working version updated. Please report any issues.
Spikey 6 月 30 日 下午 8:34 
Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 45194475]


Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9B7FE4A6]


I get these two errors if these help or not.
Spikey 6 月 30 日 下午 8:27 
Yeah I have an odd bug for ya on the 1;6 test build, "Error while generating a new map"
Can't load save games or click "next" in choose scenario.
Mad Catter  [作者] 6 月 24 日 下午 8:30 
Temporary Update to 1.6. Please report any issue you encountered!
Abster 6 月 24 日 上午 9:20 
This would be a great set of weapons, except for the debuffs to speed/hit chance etc with most (if not all) of the weapons. Because of this I haven't used any of these weapons despite having this mod for ages. Sorry to the mod author, I'm not being ungrateful, but it's just personal preference. I use the vanilla monosword & zeushammer instead. Thanks anyway.
Sarus 4 月 12 日 下午 9:45 
So, i just need to obtain, maybe 40 Zues staffs, make a fence out of them, Perfect Wall
Ki115witch 4 月 12 日 上午 8:51 
OMG Finally a mod that adds a plain staff. Granted its a zeushammer but that makes it even better!
KingsMan_ 3 月 4 日 下午 6:36 
When using the stellic cane blade link with the run and gun mod, it automatically shoots the laser beam while moving.
I set the run and gun to not be used only with stellic cane blade link in the running, but the same problem occurs.

I have to consider this as I use the run and gun mod, but the two mods are so perfect that I can't remove any mod. It would be really good if a compatibility patch was applied.:steamhappy:
KingsMan_ 1 月 15 日 上午 4:28 
this mod is really faking awsome
jaime.loken 2024 年 8 月 10 日 上午 7:10 
is it compatable with craftable royalty weapons
'atrick 2024 年 7 月 18 日 下午 11:54 
Please patch this for melee animations author.
Mad Catter  [作者] 2024 年 7 月 3 日 下午 11:29 
It is a VE Framework issue so there isn't much I can do besides replacing it with something else.
Sarus 2024 年 6 月 30 日 上午 1:43 
Been any luck with the stellic war mauls thing of soccer balling objects around?
Mad Catter  [作者] 2024 年 5 月 21 日 下午 8:26 
Extensive CE balance pass, thank you Aelflead Wayne!
Also forgot to mention that Zeus Greathammer was added.
Mad Catter  [作者] 2024 年 5 月 16 日 上午 9:26 
New update: You can now buy these weapons from Deserter Network in VE-Deserter
Sarus 2024 年 5 月 2 日 上午 6:48 
Also that Cane is lethal, first time usage of it and i basically Scorched my colony off the face of the rimworld by the first combat the user got into: a wild bear
Sarus 2024 年 5 月 2 日 上午 6:47 
Funny how the naming of things causes Civil wars among users
Anyways Tox/Acid is def intriguing as i like tox generator tox bombing the map over time once i have gotten that gene to provide immunity (sadly not for the animals! D: )
So weaponry from the Celestial Weaponsmith here in that theme would be sweet :steamthumbsup:
Mad Catter  [作者] 2024 年 5 月 2 日 上午 4:21 
@Sarus: Tox/Acid Pack follows the same formula as the 3 previous packs (6 normal weapons and 2 Prestige weapons). Crypto has no Prestige Weapons due to them not being associated with the Empire but there is a Tower Shield. I will post some in the Artwork section later.
@Gerewoatle: I just follow the naming scheme that most people and VE team use. If anyone dislikes that enough I welcome them to make a patch renaming all Crypto to Cryo.
Gerewoatle 2024 年 5 月 2 日 上午 3:42 
@Sarus:

The RimWorld community has chosen to associate the "Crypto-" prefix with cold/cryogenic effects under the mistaken impression that cryptocaskets use cryogenic suspension to place their occupants in hibernation.

They do not actually do this, instead inducing a cryptobiotic state in the hibernating occupant, effectively suspending their biological processes with no need for cryogenics to be involved at all.

Unfortunately this mistake has led to both a plethora of cold-related mods being improperly labeled "crypto-whatever" and a fair bit of misplaced snark involving the assumed misspelling of "cryo-".
Sarus 2024 年 5 月 2 日 上午 3:31 
That has me curious, melee/ranged weapons that inflict tox/poison related effects?
Not sure what crypto is tho
Mad Catter  [作者] 2024 年 5 月 1 日 上午 6:42 
thanks a lot. Please look forward to my Tox and Crypto Packs
Sarus 2024 年 5 月 1 日 上午 6:26 
Aside from Stellic maul having the strength of thors hammer, these 3 weapon packs are great :) just gives that variety and cool appearances to equip everyone with, instead of that same plain old weapon
Mad Catter  [作者] 2024 年 5 月 1 日 上午 5:43 
I have reported the issue to VE Team maybe they will take care of it.
Sarus 2024 年 5 月 1 日 上午 5:39 
a save reload might potentially fix but so far i have only attacked walls/doors on other temporary maps to have noticed it
Mad Catter  [作者] 2024 年 5 月 1 日 上午 5:28 
Ok I just tested on 1.5 while they do knock around impassable structure and leave behind impassable void. I tested with VE Framework, my 3 Weapons Packs, VE Pirate, and Rocketman. So it's probably an issue on VE Framework.
Sarus 2024 年 5 月 1 日 上午 5:11 
1.5 yes, forgot to mention that detail sorry >.<
Mad Catter  [作者] 2024 年 5 月 1 日 上午 5:08 
Are you on 1.4 or 1.5?
Sarus 2024 年 5 月 1 日 上午 5:07 
I do not have that mod sadly, but with the stellic maul ive noticed any structure object it hits gets shifted around, even those ruined wheels or vehicle wrecks lol, or giant old war mech bodies somehow gets flung around, or Raya is just that overpowered.. my supersoldier program is too effective! lol
Mad Catter  [作者] 2024 年 5 月 1 日 上午 5:05 
@Sarus it shouldn't be possible? Can you test if the same thing happens to VE Pirate Warcasket Gravity Hammer please? Since both use the same knockback code from VE Framework.
Sarus 2024 年 5 月 1 日 上午 4:41 
@Mad Catter: the Prestige Stellic Maul has a bug/feature? that structures it hits gets smacked around, in the case of stuff like walls/doors, it causes a impassable void even if the relocated object gets destroyed
furialrm 2024 年 4 月 20 日 下午 2:28 
Make a mod so we can make weapons please
Mad Catter  [作者] 2024 年 4 月 14 日 下午 9:46 
That would require a lot of works and I'm not too keen on that.
Vanner 2024 年 4 月 13 日 下午 4:17 
they indeed looks fantastic! any plans on making the persona variants customizable if used together with persona weapons extended? (at least the prestige/stellic versions)

Also, after all the packs a look at the eltex would be cool too
Mad Catter  [作者] 2024 年 3 月 27 日 上午 10:24 
Updated to 1.5. Please report any bugs or error you encounter.
Mad Catter  [作者] 2024 年 3 月 25 日 下午 9:23 
I'm working on Crypto and Tox packs atm. No plan for Eltex because Eltex seems more like a caster's catalyst than actual weapon.
fallengrace 2024 年 3 月 19 日 上午 4:45 
they look fantastic.
btw are you going to make an eltex pack as well or are you sticking to just these three?
Mad Catter  [作者] 2024 年 3 月 15 日 上午 12:42 
@Gary Oak They aren't craftable but you can find them in any place you find Zeushammer (Outlander/Empire Settlements, Empire Blademonks/Nobles, Ancient Danger/Complex). If you have VE Persona you can pick one of your choice when you hit Baron (same as my Mono and Plasma Packs). The Prestige Weapons can also be bought with permit if you hit Count with Empire.
Gary Oak 2024 年 3 月 15 日 上午 12:18 
looks awesome! very clean! are they craftable? @Mad Catter
Roque the Rogue 2024 年 3 月 13 日 下午 5:15 
This has been some of the most unique looking weapons to come out for years
Mad Catter  [作者] 2024 年 3 月 12 日 下午 6:13 
@Myf Thank you for your kind words!
Myf 2024 年 3 月 12 日 下午 1:12 
YOOOO! Your weapons packs are the absolute best! love your mods! <3
Tcgirl8 2024 年 3 月 11 日 上午 7:06 
Love these designs, glad to have all 3 types now!
Dr Jimothy 2024 年 3 月 11 日 上午 5:04 
It's beautiful.