Crusader Kings III

Crusader Kings III

TFE Submod for Vanilla Startdates
156 Comments
O-Saft-Killer  [author] 11 Sep @ 3:45pm 
I killed TFE History. But i will redo the mod after the upcomming China DLC. Will take some time, first i will help with updating TFE, maybe after TFE is updated, i will also reinclude the TFE Startdates again.
BritishPigeon 11 Sep @ 10:04am 
Any plans to add the vanilla start dates alongside TFE start dates? That would be awesome
O-Saft-Killer  [author] 7 Sep @ 2:20pm 
I killed TFE History. But i will redo the mod after the upcomming China DLC. Will take some time, first i will help with updating TFE, maybe after TFE is updated, i will also reinclude the TFE Startdates again.
grandadmiraljello 7 Sep @ 2:13pm 
Are character/dynasty histories included this mod? So if I played the 867 bookmark and tried to play a descendant of a character from TFE (by editing their dynasty), would that work?
O-Saft-Killer  [author] 25 Jun @ 12:20pm 
Its not perfect at the moment, need tto adjust some geographical regions but overall it should be good playable. Maybe i will also readjust some landed titles to make some boarders more fancy
squidy 25 Jun @ 10:52am 
Dang, really wanted to try middle-aged Kushans
O-Saft-Killer  [author] 25 Jun @ 10:46am 
this mod just change the bookmarks and map to vanilla. Also some stuff that is not logical for 867 or later is changed from TFE
squidy 25 Jun @ 10:24am 
Question, does this add the cultures/ religions, and title/ title history or just adds the governments and decisions?
"KRUPPSTAHL" Getty Wang 16 Jun @ 4:12pm 
seem good Harstien can create Norman. no error yet.
O-Saft-Killer  [author] 16 Jun @ 11:44am 
At the moment i search for someone who can help me with playtesting and reporting bugs. I am busy at the moment with an other project, so i cant really test my own mod. if someone interested you can post a comment on my Steam page. I only need infos about bugs or stuff that is not logical. So than i can fix that fast.

At the moment some decisions should be disabled or enabled, also some Geographical regions possible not 100 % correct and maybe some other minor Stuff.
O-Saft-Killer  [author] 11 Jun @ 12:54pm 
Update now is live, TFE is now compatible with the newest ck3 Version
O-Saft-Killer  [author] 9 Jun @ 7:54am 
maybe in the next Weak i can spoiler
BlueTh4nus 9 Jun @ 7:05am 
do they have an expectation of when TFE is going to be updated?
O-Saft-Killer  [author] 8 Jun @ 8:09am 
its for 1.16 but at the moment it worked only on 1.15 because tfe is not updated to 1.16 and you need to rollback to 1.15
BlueTh4nus 8 Jun @ 7:38am 
is this for 1.16 or 1.15
O-Saft-Killer  [author] 8 Jun @ 5:18am 
"Why is 1178 invalid?"

About this, its maybe because you have to rollback to 1.15 at the moment, sry i dont think about this. Yeah thats possible because of this sry. ;D
O-Saft-Killer  [author] 7 Jun @ 10:40pm 
Random Crash to Desktop will be fixed by the next The Fallen Eagle Update btw.

It wasnt an issue by this mod
O-Saft-Killer  [author] 30 May @ 9:13am 
What I've recently noticed is that we generally have a lot of error logs in TFE itself, and therefore it's generally not advisable to play TFE with other mods for some time now. Except, of course, with this mod, since it's specifically designed for that. I hope to include all TFE titles now to decrease the number of error log entrys and higher stability.
O-Saft-Killer  [author] 30 May @ 8:30am 
Mh, but the Startdate in 1178 works
XoXoGameWolf 29 May @ 2:28pm 
saying "you're bug report is invalid" is a really bad way to be a developer. I know this because I'm a developer
O-Saft-Killer  [author] 29 May @ 9:44am 
It isnt invalid
小胡子 29 May @ 9:20am 
Why is 1178 invalid?
O-Saft-Killer  [author] 26 May @ 10:44am 
Not really, i just can work on the mod with the newest game version. So i dont think about that where i was making the Screenshots.
nsinger998 26 May @ 10:24am 
So you were just trolling then? J/K.
O-Saft-Killer  [author] 26 May @ 9:45am 
Thats because i have access to the newest TFE Build that is not released at the moment.
So i can test and work with the newest CK3 Version.
nsinger998 26 May @ 9:18am 
Then how come you have screenshots from rise of the kahns?
O-Saft-Killer  [author] 26 May @ 6:58am 
This is a extension. TFE is at the moment not updated to 1.6, so yes, works only with TFE and CK3 on 1.5
nsinger998 26 May @ 5:58am 
Am I supposed to use this on its own now or rollback? Because my character graphics are really messed up. I'm talking nude and scrunched up.
Joaquin 25 May @ 6:50am 
let's goo im happy to hear it, thanks for your work
TheOracle 25 May @ 3:41am 
Youre a good man in a cruel world.
O-Saft-Killer  [author] 25 May @ 3:35am 
Mod is updated. At the moment there are some issues left with some of the restoring decisions. I recommend the title manager until i fixed it (hopefully in the next days)

https://steamproxy.net/sharedfiles/filedetails/?id=2436624088&searchtext=title+manager
TheOracle 24 May @ 11:53am 
Sup?
O-Saft-Killer  [author] 7 May @ 12:10pm 
Maybe i try tomorrow to find time to update the mod. In theory i only need to kill everything inside the history folder, replace all empty history files with vanilla and adjust the de jure Territory a little to vanilla values like it is at the moment.
O-Saft-Killer  [author] 7 May @ 12:07pm 
I will, the problem is more that i play a lot Kingdom come deliverance 2 at the moment + I love to see the the X Files Series with a friend. Really timeconsuming at the moment.
Joaquin 7 May @ 12:03pm 
hey @OSaftKiller, are you planning to update this mod at some point or is it out of consideration for now? I think a lot of people would like to be able to use it.
Meant It 22 Apr @ 1:11am 
update plz:peace_hoi:
Swag Master Yoda 19 Mar @ 4:54pm 
when
O-Saft-Killer  [author] 12 Feb @ 9:41am 
The mod is not patched at the moment, i try it this weekend. Dont really take a close look on it, not enough time at the moment unfortunate.
GhedenOverlord 12 Feb @ 6:07am 
Glad to see all the starting dates available again, but unfortunately, the notification tab is stuck in the top left corner, making all notifications unreadable. On top of that, council tasks keep cycling rather than actually finishing and tribal holds held by civilized lords cannot be feudalized. Hopefully this will be fixed soon as well.
Joaquin 12 Feb @ 4:36am 
ETA for update? No pressure tho I just want to plan when to start my new campaign. As long as it comes out eventually I'm happy :)
smirkyshadow 8 Feb @ 8:49pm 
YOOOO :D
O-Saft-Killer  [author] 24 Jan @ 11:02am 
I think i try to finish the mod next week or this weekend but than with the double entry character bug. Its not gamebreaking, just wierd and adds a little bit error log spam
O-Saft-Killer  [author] 24 Jan @ 11:01am 
2 weeks, because i have decide to let the tfe startdates in the mod. I have to redo the entire History unfortunate. Maybe earlyer but than with double entry characters that will hit the performance a little and adds tousands of over 1000 year old akom/akan Characters :D
Ur_3mp3ror 24 Jan @ 10:38am 
Hey just wanted into inquire about the eta on the mod update?
bellscycle 11 Jan @ 4:17pm 
i used this mod all the time before the roads to power upd, hope it gets updated soon
O-Saft-Killer  [author] 4 Jan @ 7:15am 
not that long, i only need to adjust the history. And because i only use vanilla and not tfe anymore, it will maybe just take 2 - 3 weeks.

This is btw. because i am also part of the tfe dev team and at the moment we have some mayor issues left, where i am also working on. So this have prio than my submod.
OneGunBullet 3 Jan @ 2:49pm 
Do you have an estimate for how long it'll take for this mod to be updated? I'd imagine a while since it took 3 months for base TFE.
Dih Cheney 30 Dec, 2024 @ 2:34pm 
pls update
O-Saft-Killer  [author] 7 Dec, 2024 @ 12:42pm 
Maybe because TFE hasnt been updated. It dosnt make sense to update the mod at the moment. You should downgrade your game if you want to play tfe with this mod. Current Game version you should use is 1.12.5
addthattomywall 7 Dec, 2024 @ 9:34am 
Why hasn't been updated?