Arma 3
Drone Down [SP][Coop-5]
30 Comments
Komodo 7 Sep @ 5:35pm 
really nice one, smooth is one way to describe it

ty zahl
<A2>Pepe 22 May @ 6:57am 
Fun and nice. Thanks. :steamthumbsup:
milsluc 7 Apr @ 1:10pm 
Thanks, great work. 👍👏
Mérovée 11 Mar @ 2:35pm 
Nice Work Thank you
zahl  [author] 3 Mar @ 6:07am 
oh yeah, car not cache but glad that you found it haha
zahl  [author] 3 Mar @ 6:06am 
at the farm near the start? iirc destroying the cache is enough :)
Igimarr 3 Mar @ 6:05am 
nvm had to destroy technical.
Igimarr 3 Mar @ 6:01am 
Hello, what am I supposed to do at the farm to make the objective complete? Great campaign btw!
Mate 11 Feb @ 5:11am 
always thanks for the good made mission i love your mission because so hard :)))))
zahl  [author] 11 Feb @ 4:59am 
@Mate

Not meant towards you. Thanks for playing and enjoying my mission! :)
Mate 11 Feb @ 4:52am 
what ?
zahl  [author] 10 Feb @ 7:26am 
Lol
Predator14 10 Feb @ 3:02am 
without any objective what you are doing and useless in your scenarios because it creates a lot of frustration. The objective must be clear to the players otherwise you will scare them away, remember to remember that.
Mate 7 Feb @ 8:24am 
https://youtu.be/ENbi36tX4yU

Thank for the good mission ^^
zahl  [author] 6 Feb @ 3:12pm 
thank you and thanks for playing :)
stonegodspeed 6 Feb @ 6:44am 
really nicely made mission
[9RT]V®M®F® 6 Feb @ 4:24am 
:steamthumbsup:
zahl  [author] 5 Feb @ 3:12pm 
Shouldve made that clear: added scopes to the loadouts for the next mission. I might change it for this one if I find time tomorrow
zahl  [author] 5 Feb @ 3:11pm 
They're coming in from the east and are moving by foot, so it might have just taken them a bit more time. I also added ACOG scopes to all backpacks, except for the marksman who now has a red dot :)
onestar 5 Feb @ 2:59pm 
Yeah, no BTR at the sawmill, so I guess napa took it out as intended. I guess any midrange scope would work, the CUP red dot is just too crazy for these outdoor engagements (for me). Idea I had is to put extra scope in players bag, adds some interactive action replacing scopes etc. without a cache.
zahl  [author] 5 Feb @ 2:52pm 
@onestar

there should be a NAPA team moving to the checkpoint. Maybe they followed a Chedaki patrol into the woods and got lost or something because when I tested it (3 or 4 times), I could always hear them fight the BTR - if the BTR didnt arrive at the sawmill, they mustve just taken their time to move to the roadblock.
Scopes and the loadouts themselves are on me. I'm not the biggest ACOG fan but Ill keep it in mind for the next mission and maybe add a small cache at the spawn area or something like that Regarding the usb drive, thats a neat idea but where's the fun when you dont have to defend a position for an eternity while a windows xp laptop slowly crawls along haha

@bboy

Thanks for playing and I'm glad you liked it!
bboy 5 Feb @ 2:45pm 
Very good mission! Thank you for this one!
onestar 5 Feb @ 3:06am 
Another classic mission! Very minor and tiny things: I would hope the team had an ACOG instead of abismal red dot, and the last part could have used a type of CIA usb stick that fries and formats data fast. And I dunno where the NAPA backup went, or maybe it wasn't meant to be literal, but again, tiny things xD
zahl  [author] 5 Feb @ 1:44am 
@231collin.olsen240

I added (invisible) NVGs :) Just didn't think the mission could take that long so I simply forgot about them
Chris P. Bacon 4 Feb @ 11:19pm 
You've been pumping these out man. Nice work
231collin.olsen240 4 Feb @ 9:04pm 
I really liked this mission. Can i ask one favor though, can you add NVGs to the loadouts. The way I played this mission was stealthy and didn't let anyone see me until i wanted to be seen however when it came night time it is physically impossible for me to see. In fact I was able to dodge the patrol that passes through the farm area and made my way to the drone very easily without detection. By the time I got there it was 1900hours and was getting dark. I dont know the lore of Razor team but I feel like they'd pack some NVGs for their mission.
zahl  [author] 4 Feb @ 1:42pm 
@sabre725

Thank you! If everything goes smooth, the next two missions should be out rather soon (probably until the end of February), thus completing the first act of the story
zahl  [author] 4 Feb @ 12:48pm 
@$;'[ChudyFETA":{$PL

I suppose you mean the download script? I still suck at scripting and wanted to do something different with this one (which I didnt) but as long as it gets the job done haha
sabre725 4 Feb @ 12:45pm 
Thanx again, love the ARMA II style missions...
$;'[ChudyFETA":{$PL 4 Feb @ 9:40am 
Very good script