Garry's Mod

Garry's Mod

[LVS] Arquitens-Class Light Cruiser
8 Comments
[AOC] Dec  [author] 8 Jun @ 5:15pm 
@Vrishnak92™ will be fixed in the next upadte uploading atm
Vrishnak92™ 7 Jun @ 1:13pm 
Gonna correct my statement, seat 6 was the one i am referring to, and it also has full 360 spherical access, rendering it able to hit anything in any direction. I am assuming this is supposed to be the rear facing anti air turret
Vrishnak92™ 7 Jun @ 1:06pm 
When ai is turned on, the turrets are unable to aim at their relevant targets. Not sure if that is something you can correct or not, but the one thing i do have some issues with is the 7th seat "turret", which is invisible and its tracer origin doesn't even come from the ship instead its located several feet above the ship in open air/space
[AOC] Dec  [author] 16 Feb @ 5:30am 
@Dogmeat what do you mean with weapon mods this uses lvs lassers they are made for vehicles and you can find them in most lvs vehicles
Dogmeat 16 Feb @ 2:44am 
Are there any weapon mods that use the same blaster effects?
Digger 9 Feb @ 6:46am 
nice
[AOC] Dec  [author] 7 Feb @ 11:51am 
@KM1998 Its Fixed now I was working on somtihing and uploded the wrong version
KM1998 6 Feb @ 5:58pm 
For some reason the imperial version only does this issue on spawn
[[LVS] Arquitens-Class Light Cruiser] lua/entities/lvs_arquitens_imp/init.lua:262: attempt to index global 'ENT' (a nil value)
1. OnTick - lua/entities/lvs_arquitens_imp/init.lua:262
2. unknown - lua/entities/lvs_base/init.lua:149 (x14)