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Players who truly want their games to run well should check out Zelfana's collections of fixes and standard mods.
AddItem AbilityPoint 10
Thanks for the detailed reply. I guess I've been lucky and not seen the sort of thing you describe. I guess I won't at all now if I subscribe to the mod. Thanks for publishing it.
The most common things this mod fixes are duplicate items in costs that some mods have. Like Weapon and Item Overhaul having 1 Elerium Core twice in Proving Ground armor projects.
Others have completely invisibly broken costs like per difficulty config not working because of some quirk in the game itself and this mod can fix those.
And then the mentioned issue with putting non-resource items in ResourceCosts which I have no idea how common it is but it definitely happens. This is not a problem until you run out of an item and it leaves behind that zero item stack in the inventory so you may not run into it at all.
So yeah, a bunch of small issues that you may not realize are happening. Should be no harm enabling this mod all the time (apart from then not knowing what was broken and got fixed without enabling logging and looking in the log).
Do some mod-added Engineering projects call for a negative number of some resource or something? Is that what items and item stacks are in this case?
Can't be automatically fixed for every mod doing the part wrong that breaks it.