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Oh well, they were new skins being worked on but couldn't be finished in time. They'll be in the next update.
So that's expected. You're meant to use the Advanced Bonemerge Tool's controls to position the weapon correctly in the ragdoll's hand after merging. I didn't really intend for the initial merge position to be so far off, but bonemerging was mostly an afterthought with these and it'd require way too much effort on my end to fix by now.
Corrupted, I think? It doesn't look right.
Some of the Arcade weapons are interesting but asset quality is all over the place. Some are okay and up there with the L4D2 models but others are frankly pretty awful. I haven't had a deep dive through them to see what's viable and what's not so we'll see.
https://steamproxy.net/sharedfiles/filedetails/?id=3531105477
Let this be the last hotfix needed for now...
@Akis_02: Looks like Steam didn't like your link.
{LINK REMOVED}https://archive.surfacesphere.xyz/Counter-Strike/Global%20Offensive/Models/
@Sharkzilla: It already has an edited version of the worn skin. I'll look into including the other TLS skin in the future.
I've been working on a backup plan for it since it's the biggest omission left outside the M60, which is also in the same situation of missing way too much of its mesh to work with.