Garry's Mod

Garry's Mod

Left 4 Dead 2 Enhanced Props Pack
280 Comments
Max The Seal 5 Oct @ 7:51am 
i love these but everytime the ACOG and foregrips always get their textures messed up and it fixes itself when i reinstall it but messes again up after a while
Doctor 12 Sep @ 7:35am 
I downloaded the file via external means and placed it in its respective addons folder, but Steam is still attempting to update it, albeit with a "content unavailable" error now. The game itself also shows an error popup for this addon (generic error). Changing download regions, reinstalling the game, disabling my antivirus and clearing out the "downloading" folder didn't fix it.
Sirgibsalot  [author] 11 Sep @ 11:13am 
@Doctor: Tested the download and it's fine so it's probably a problem with Steam's servers in your region. Maybe switching the download region in your settings could help.
Doctor 11 Sep @ 9:35am 
I've been getting a "corrupt download" error on this mod since the latest update. I can't download it at all and Steam keeps retrying. It's stuck at 363.9MB.
Sirgibsalot  [author] 3 Sep @ 6:14pm 
@trijun_heisei: They were for new skins that couldn't be finished in time. They'll be in the next update.
trijun_heisei 3 Sep @ 5:58pm 
And also, the SPAS skin 3 and 4 are just missing textures. I don't know if this is my fault for not having a certain game or if it's the addon's fault.
Sirgibsalot  [author] 30 Aug @ 3:59pm 
@trijun_heisei: Yep. Will be fixed in the next update. Thanks for letting me know.
trijun_heisei 30 Aug @ 3:31pm 
Pretty sure the textures for "muzzle_silencer" are misaligned.
An Anti Friendly 30 Aug @ 6:26am 
An SFM port would be nice
TheCarson116 28 Aug @ 1:19pm 
Oh, alright.
Sirgibsalot  [author] 28 Aug @ 11:22am 
@TheCarson116: Could've sworn those options were cut...

Oh well, they were new skins being worked on but couldn't be finished in time. They'll be in the next update.
TheCarson116 28 Aug @ 8:55am 
Just to let you know: I recently noticed that the last two skins on the SPAS-12 are not showing up/are missing textures for some reason.
Sirgibsalot  [author] 26 Aug @ 5:42pm 
@goodguynick: Thanks.

So that's expected. You're meant to use the Advanced Bonemerge Tool's controls to position the weapon correctly in the ragdoll's hand after merging. I didn't really intend for the initial merge position to be so far off, but bonemerging was mostly an afterthought with these and it'd require way too much effort on my end to fix by now.
ibishu covet 26 Aug @ 5:06pm 
my bad i fixed it
Sirgibsalot  [author] 26 Aug @ 4:32pm 
@goodguynick: Can't access the screenshot, you might have the wrong viewing permissions set on it.
ibishu covet 26 Aug @ 3:31pm 
why does this happen when i bonemerge? https://steamproxy.net/sharedfiles/filedetails/?id=3556660761
Sirgibsalot  [author] 16 Aug @ 6:30pm 
@goodguynick: Don't know why that's happening but it's probably better if you use the newer Advanced Bonemerge Tool . The Composite tool can still have its uses but the ABT is in my experience better for attaching weapons to ragdolls.
ibishu covet 16 Aug @ 5:33pm 
but i like the guns :steamthumbsup:
ibishu covet 16 Aug @ 5:33pm 
i tried to use the composite bonemerge tool to bonemerge the guns to survivor ragdoll but it dont work even after i did sv_compositeentities_childboneediting 1
Sirgibsalot  [author] 6 Aug @ 12:49pm 
@UlτrαΤwο: Yeah, something must have happened during compile. It'll be fixed in the next update.
UlτrαΤwο 6 Aug @ 11:28am 
M16A2 flashlight is... I don't even know how to describe it.

Corrupted, I think? It doesn't look right.
Sirgibsalot  [author] 31 Jul @ 7:25pm 
@Gonzbt/Betel.Arg: These were not built for compatibility with the KF2 prop packs, but you can use the Advanced Bonemerge Tool to attach props to any bone, though you'll need to tweak the positions and rotations yourself using the tool controls to make it look right.
Gonzbt/Betel.Arg 31 Jul @ 6:44pm 
I ask again (I'm very annoying) are the killing floor 2 attachments, the sights, scopes is compatible with these weapons with Bonemerge? (My Bad english)
TV Head 31 Jul @ 12:42pm 
Imagine if someone took these models and made them functional weapons using TFA or other similar modifiable weapon packs
Sirgibsalot  [author] 26 Jul @ 12:10pm 
@LawdPizzaman: I'd like to add a few more bonus weapons but not many though, I don't want to bloat the pack too much with things that don't represent the game itself.

Some of the Arcade weapons are interesting but asset quality is all over the place. Some are okay and up there with the L4D2 models but others are frankly pretty awful. I haven't had a deep dive through them to see what's viable and what's not so we'll see.
LawdPizzaman 25 Jul @ 5:52pm 
Are you gonna add weapons from concept art and the one from the arcade or mostly stick to the base weapons that is in the game?
Box_910 23 Jul @ 12:06pm 
What a pity this isnt a swep
Јамеѕ 21 Jul @ 5:33pm 
Oops... Sowwy
Sirgibsalot  [author] 21 Jul @ 10:24am 
@Јамеѕ: That's only meant to be used with the railed handguard bodygroup.
Јамеѕ 21 Jul @ 6:47am 
Uhhh, is this supposed to look like this?

https://steamproxy.net/sharedfiles/filedetails/?id=3531105477
Akis_02 19 Jul @ 5:52am 
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Akis_02 18 Jul @ 4:54pm 
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Sirgibsalot  [author] 18 Jul @ 2:04pm 
@Uzi: Argh, fixed.

Let this be the last hotfix needed for now...

@Akis_02: Looks like Steam didn't like your link.
Uzi 18 Jul @ 12:46pm 
idk if u know yet but uzi aimpoint sight is missing texture.
Akis_02 18 Jul @ 10:39am 
there are some models from here that you probably already taken and enhanced but eh
{LINK REMOVED}
Sirgibsalot  [author] 18 Jul @ 10:22am 
@Schummer: L4D has never had an MP40 though, not even in concept art or the Arcade spinoff that includes a bunch of weird weapons. That's something more suited to a Day of Defeat enhanced props pack if anything.
Schummer cult 18 Jul @ 7:37am 
Add MP40 L4D sub-machine gun
Akis_02 18 Jul @ 5:25am 
its alright man, you fix it at the end! this is quality as is!
Sirgibsalot  [author] 17 Jul @ 4:31pm 
@LawdPizzaman: Fixed. Maybe one of these days I'll learn to test updates more thoroughly before I release them...

@Sharkzilla: It already has an edited version of the worn skin. I'll look into including the other TLS skin in the future.
LawdPizzaman 17 Jul @ 3:57pm 
The 30-round polymer magazine for the SCAR is missing it's texture.
Sharkzilla 16 Jul @ 11:41pm 
Do you think the M16A2 can have the skins introduced in The Last Stand update? (The worn down one and Bill's M16)
Sirgibsalot  [author] 15 Jul @ 12:35pm 
@UlτrαΤwο: Fixed. Since Gmod's model compiler now allows more textures some things that used to be bunched up into textures sheets were separated and a few props fell through the cracks.
UlτrαΤwο 15 Jul @ 11:03am 
The 30-round polymer magazine and AFG angled grip have missing textures now.
XoNiX #SaveTF2 #FixTF2 15 Jul @ 9:47am 
@Sirgibsalot yes
ANOVA 15 Jul @ 9:25am 
It's such a small detail, but I absolutely love how you've added the fireworks box as an enhanced item, your level of detail and care into these addons is nothing short of stellar, and these have all come to be the de-facto addon for anything and everything posing! Thank you so much for your work! God be with you always, and may your works be blessed as well!
Sirgibsalot  [author] 14 Jul @ 11:13am 
@XoNiX: Should be fixed now.
XoNiX #SaveTF2 #FixTF2 14 Jul @ 5:50am 
Hello, M16A2 have lost textures on one of comp
Sharkzilla 10 Jul @ 6:40pm 
*bonemerging ragdolls
Sharkzilla 6 Jul @ 6:47am 
I love that the M16A2 has both a barrel mounted and zip tied flashlight, even though most prefer zipties, I like the barrel mounts. That and all the rest of the props are hella based too. My only problem is bonemerging this is a pain but other than that, this is a great prop pack.
Sirgibsalot  [author] 4 Jul @ 10:09pm 
@Gonzbt/Betel.Arg: It's never been in here because the view model is missing half the mesh. I had someone who was interested in fixing that, but unfortunately they had to back out for various reasons.

I've been working on a backup plan for it since it's the biggest omission left outside the M60, which is also in the same situation of missing way too much of its mesh to work with.