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1. I lost interest in the game and uninstalled it ;)
2. They changed a lot of code and i don't know if I can do this and how to.
1. shorter cycles.
2. 1 turn building time
3. lack of recuirements on how high the settlement level needs to be for the cycle to develop. Although in new version it's not that bad. You can get most of Nurgle roster before tier 4 (even chosen are available on tier 3) Only Toad Dragons and rot knights are tier 5 now. Soul Grinder and Knights of Nurgle are for tier 4. It has to be available faster.
4. Special last cycle who continue to develop infinately but takes much more turns. It's needed because even if you eventually would get 2-3 units of chosen, you would then have to wait like 20-30 turns for another 2-3.
5. Garrison units for military buildings.
6. Maybe some faction bonuses to reasearch and experience at recruitment for units and characters.
7. 2 growth surpluses instead of 3 for tier 3 settlements. Even with good Nurgle growth, I still do't like it.
The fact that the reworked infrastructure tree is going to be "normal" is great, but the cyclical military building is incredibly annoying and too slow in my heavily enhanced campaign so this mod has been a literal godsend.
and I do agree if you reduce the cycle too much then ya, itd be extremely easy and OP. Would it be possible to just reduce a certain part of the later cycle by like 1-2 turns and not whole cycle?
Remember that first cycle time is just 1 turn instead of 4. The time of building and the time of first cycle is the same variable in the code so when I set building time to 1, the same happened to first cycle time ;) Although it is possible to make it so 1st cycle time is 4 but building time is still 1.
Have you watched any of the Gameplay showcases and streams from Content creators ...??
We need to take the wins when we can get em. So if we just reduce the cycle length, it'd be leaps n bounds better.
From what I saw in the gameplay if you built Lesser Garden of Blight and if 6th cycle will end 1 turn before you achieve tier 5 of settlement (so the cycle starts anew and you don't get the 7th cycle) then to get those level 5 units from tier 5 you will have to wait 36 turns! One cycle last 6 turn now. It mean that Nurgle will now get the worst growth out of all races.
This mod will probably be here in a bit changed form.
You can do that also by tapping '3' after choosing the settlement.
Sorry. This is my first mod. But the issue number 1 is fixed already :)
Just some minor things
1. The "Living Tree of Decay" building cycle is missing the Chosen and Chosen(great weapons).
2. It would be cool if you were able to somehow automatically integrate modded units that are added to the building chain at lower nodes, or share how to make a submod for those.
3. I personally think advanced miliary building being reserved for only large settlments would feel more on par with recruitment for other races in game.
Oh and if anyone struggles to build the last infrastructure building on the right, jsut right click on the main settlement it will build it in the first available building slot. (took me a couple minutes to realize woops)