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Een vertaalprobleem melden
needed to remake them anyway
I did notice an issue however ; unless I'm doing something wrong, it seems the Anamora's shuttle batteries don't charge properly, they start at a charge rate of zero, and when bumped to 100, the top one drains and never refills
ah yeah that isnt very well advertised is it
the dock does work, its just wired to a button in the lower airlock
yup
they will show up in the sub shop
the cargo droppoff is in command, so near everything should have gone there
oops
funnily enough i intended it to be a transport sub, but for people rather than crates
people just didnt understand that apparently
in the process of completely redesigning the shuttle, its kinda jank as in
will also be fixing the turret
The most immediate thing is that the shuttle it comes with is unable to operate under it's own power. I'd also would like to see a ladder or one of those "magnetic boot" platforms added to the shuttle to help fairy crew about.
The automatic coil gun cannot be swapped out for another turret, would really like to be able to do that.
The engineer bots keep trying to operate the reactor from the stairs and end up doing a weird jig instead of doing their job.
At the start of each round pets spawn in the engineering section of the sub, would be nice if there was a way to set their spawn in the crew quarters.
changed the komets medbay, fixed some wiring on the sever, otherwise i forgor