Dwarf Fortress

Dwarf Fortress

Tobb's Deep Rock Crops
25 kommentarer
Mackeroni 16 sep, 2024 @ 5:49 
Oh, alright
Well, for everyone using this mod keep that in mind that the Blackout Stout causes a lot of cancellation notifications and disrupts dwarves' workday as they spend a lot of time in sickbay. I personally stick to the other drinks. They've got neat effects.
dr. icenort  [skapare] 13 sep, 2024 @ 19:12 
When you black out, you wake up in the medbay. This is intended.
Mackeroni 13 sep, 2024 @ 8:49 
With a lot of diagnosis job cancellations as they get out of medical beds before being diagnosed on their own sometimes.
Mackeroni 13 sep, 2024 @ 8:32 
Ohh, I think there's an unintended consequence with this mod. I was wondering why seemingly healthy dwarves kept winding up in the hospital, getting diagnosed and then released with no wounds shown.

It turns out that the Blackout Stout makes the dwarves unconscious (Obviously), but this is treated as a medical condition so they are constantly going in and out of the hospital.
SloppyCahffee 12 aug, 2024 @ 1:33 
Grab a pickax, Strike the Earth for Rock and Stone!
JohnyCy 6 aug, 2024 @ 3:46 
Awesome mod I don't play without it.
Keep up the good work! :)
Rock and Stone Brother
Ulfgard the Unmaker 22 jul, 2024 @ 10:53 
Rock and Stone!

Does exactly what it says on the tin; the four new crops and the drinks brewed from them are a fun new addition whether you're a Deep Rock player or not! In addition to simply increasing drink variety, they each come with cool new effects which is something I really appreciate, and the plant sprites look excellent in any cavern layer!

Very well done! I use this mod in basically every load order— it's just a permanent fixture now. Thank you so much for sharing!
Roboctopus 14 jul, 2024 @ 19:10 
ROCK AND STONE
THINKPAD USER NIKO 29 feb, 2024 @ 16:09 
rad! i'm like, quarter decent at sprites, so holler if you want some extra hands on it.
dr. icenort  [skapare] 29 feb, 2024 @ 13:36 
thank u! im doing my best but its definitely the most extensive mod ive ever started on, especially with spriting. i hope to get it out sooner than later™
THINKPAD USER NIKO 29 feb, 2024 @ 13:29 
stoked for the third one!!!!
bloopah 26 jan, 2024 @ 15:28 
the most anticipated crossover of two dwarf games with huge deadly insects in caves
Cheese wheel from Skyrim 19 jan, 2024 @ 20:10 
Mushroom!
We're rich!
Mushroom!
We're rich!
Mushroom!
We're rich!
Mushroom!
We're rich!
Mushroom!
We're rich!
dr. icenort  [skapare] 3 dec, 2023 @ 13:48 
@Artwr
I'd wait for the next (and final) mod in the series to do that :steamhappy:
Artwr 3 dec, 2023 @ 11:17 
This makes me want to use cave embark and roleplay a Hoxes IV mining settlement.
Dr. Force A Failure 28 nov, 2023 @ 16:58 
Mushroom ! :redbeard:
Ode 27 nov, 2023 @ 7:21 
Mushroom
Blueberry 26 nov, 2023 @ 9:12 
ROCK AND STONE!
Dead 25 nov, 2023 @ 12:54 
This mod allowed me to lose three dwarves searching for Starch Nuts in the cave, we found the Starch Nuts, the fortress is safe and the management is happy :nitra::gorlak:
dr. icenort  [skapare] 22 nov, 2023 @ 4:52 
@BIG HONKER
Love the idea! I think using 1 rather than 0 for the "default" value - that is, the speed at which a plump helmet grows - might be more intuitive. A boolo cap would have a PHI of 0.8, a starch nut 2, and the yeast cone/malt star would be 2.66. Probably more clear than the odd wording of percentile values. (166% slower than a plump helmet actually being 266% the speed of of plump helmet is clunky)
Stinker 22 nov, 2023 @ 2:40 
i like and would like to implement this system of measuring growth speed in modded plants based off plump helmet growth into the wider modding community. and call it the PHI or Plump Helmet Index. so Boolo would have a PHI of .20 and Yeast Cone a -1.66. or PHI of 20 and -166 respectively if you prefer. idk why but it brings me great satisfaction.TY for this contribution to Dwarven Culture. im gonna go to bed now
Phreman 21 nov, 2023 @ 23:25 
I'm just going to leave this here in the event anyone figures out how to hang fixtures from the ceilings.

[CAN_DO_INTERACTION:PET_DICE]
[CDI:ADV_NAME:Pet Fuzzy Dice]
[CDI:USAGE_HINT:For Karl!]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:VERB:pet:pets:pets]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET:B:TOUCHABLE]
[CDI:TARGET_RANGE:B:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:0.0001]
Vomitur 21 nov, 2023 @ 3:20 
Hey! Mod is cool, works fine, grafix are cute, it's a yes from me! :postalsax:
MikeWazowski 20 nov, 2023 @ 13:55 
Would love some more Deep Galactic type items into the game.
Curious 20 nov, 2023 @ 5:02 
I can't believe no one else thought to make such a great mod idea