Installer Steam						
					
				
				
									connexion
											 | 
						langue
						
																																					简体中文 (chinois simplifié)
																													繁體中文 (chinois traditionnel)
																													日本語 (japonais)
																													한국어 (coréen)
																													ไทย (thaï)
																													Български (bulgare)
																													Čeština (tchèque)
																													Dansk (danois)
																													Deutsch (allemand)
																													English (anglais)
																													Español - España (espagnol castillan)
																													Español - Latinoamérica (espagnol d'Amérique latine)
																													Ελληνικά (grec)
																																							Italiano (italien)
																													Bahasa Indonesia (indonésien)
																													Magyar (hongrois)
																													Nederlands (néerlandais)
																													Norsk (norvégien)
																													Polski (polonais)
																													Português (portugais du Portugal)
																													Português - Brasil (portugais du Brésil)
																													Română (roumain)
																													Русский (russe)
																													Suomi (finnois)
																													Svenska (suédois)
																													Türkçe (turc)
																													Tiếng Việt (vietnamien)
																													Українська (ukrainien)
																									Signaler un problème de traduction
							
						
 
											 
													







Well, for everyone using this mod keep that in mind that the Blackout Stout causes a lot of cancellation notifications and disrupts dwarves' workday as they spend a lot of time in sickbay. I personally stick to the other drinks. They've got neat effects.
It turns out that the Blackout Stout makes the dwarves unconscious (Obviously), but this is treated as a medical condition so they are constantly going in and out of the hospital.
Keep up the good work! :)
Rock and Stone Brother
Does exactly what it says on the tin; the four new crops and the drinks brewed from them are a fun new addition whether you're a Deep Rock player or not! In addition to simply increasing drink variety, they each come with cool new effects which is something I really appreciate, and the plant sprites look excellent in any cavern layer!
Very well done! I use this mod in basically every load order— it's just a permanent fixture now. Thank you so much for sharing!
We're rich!
Mushroom!
We're rich!
Mushroom!
We're rich!
Mushroom!
We're rich!
Mushroom!
We're rich!
I'd wait for the next (and final) mod in the series to do that
Love the idea! I think using 1 rather than 0 for the "default" value - that is, the speed at which a plump helmet grows - might be more intuitive. A boolo cap would have a PHI of 0.8, a starch nut 2, and the yeast cone/malt star would be 2.66. Probably more clear than the odd wording of percentile values. (166% slower than a plump helmet actually being 266% the speed of of plump helmet is clunky)
[CAN_DO_INTERACTION:PET_DICE]
[CDI:ADV_NAME:Pet Fuzzy Dice]
[CDI:USAGE_HINT:For Karl!]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:VERB:pet:pets:pets]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET:B:TOUCHABLE]
[CDI:TARGET_RANGE:B:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:0.0001]