RimWorld

RimWorld

Pulse Weaponry
107 Comments
DetVisor  [author] 27 May @ 12:09am 
@LocalYourBoxBro, always a pleasure.
LocalYourBoxBro 26 May @ 9:42pm 
Mod is awesome. Pulse weapons tear raiders to shreds, makes those elite mercs a joke. Thank you for such awesome weapons.
Owie 21 May @ 4:42pm 
Pick up that can.
Random??? 20 May @ 7:29am 
I was scrolling down the page and was starting to see the weapons and thought hmm look's a bit like the combines weapons then I saw the helmet and then realized oh it's based of the combine
LλMBDλ 26 Apr @ 7:13am 
And as Chismar said it'd also be supercool if there was a body armour option to go with the civil protection- I mean enforcer mask
LλMBDλ 26 Apr @ 6:58am 
No way, a combine-themed mod :D
Xeno 22 Apr @ 11:58am 
god the only thing that's missing is a Enforcer Armor
DJ Fuzzy Paws 17 Apr @ 3:41am 
Finally I can beat my pawns into submission.
DetVisor  [author] 8 Apr @ 2:54pm 
It suppresses them more.
Chismar 8 Apr @ 2:41pm 
Would be cool if the enforcer mask also boosted the fear instilled into slaves
DetVisor  [author] 8 Apr @ 1:55pm 
Updated to 1.5, also fixed the research issues.
Halcyon 17 Mar @ 10:51am 
Took a gander and its definitely patched for CE now
σTristanDolfin 15 Mar @ 11:47am 
In the FAQs could you pls add a link to the armor set mentioned? Thank you sir! Absolutely love your work.
Kash 13 Mar @ 5:01am 
Possible bug? The pulse guns become available after getting the "Gunsmithing" research, only the turret is locked behind "Pulse-energy harnessing"
o111liwier 4 Feb @ 10:33am 
you citizen! come with me
Crilltic 1 Feb @ 12:20pm 
Looking some more it appears they're being unlocked by Gunsmithing rather then the proper tech for whatever reason.
DetVisor  [author] 29 Jan @ 10:40pm 
Odd.
Crilltic 29 Jan @ 4:40pm 
I'm having an issue where the guns and stunstick are available to build without actually researching the tech, so they show up and are buildable basically as soon as you unlock fabrication. Tested it without any other mods installed (besides athena and harmony) so its not a mod compatibility issue.
DetVisor  [author] 11 Jan @ 8:59am 
Mod updated, fixed the turret's sound being wrong, buffed the stun baton's stunning capabilities, lowered enforcer mask cost.
HIVEMIND 27 Dec, 2023 @ 3:20am 
Nice ty
AlphaAmpersandOmega 23 Dec, 2023 @ 7:17pm 
I checked Github and the patch is probably being deployed next CE update
HIVEMIND 20 Dec, 2023 @ 7:54pm 
not ce compatible
DetVisor  [author] 18 Dec, 2023 @ 11:28am 
Don't know what to tell you, I heard a bunch of stuff about some supposed patch on the CE GitHub, but if it's not there I don't know where it would be.
mayonnaise 18 Dec, 2023 @ 9:37am 
this uh. does not seem to be patched for CE on GitHub. nor the official CE GitHub nor the GitHub for this mod has any sort of CE patch...
=|:3 16 Dec, 2023 @ 11:08am 
When update?
bestbarberfails2011 16 Dec, 2023 @ 3:15am 
WE MAKING IT OUTA THE CITADEL WIT THIS ONE
Roque the Rogue 3 Dec, 2023 @ 11:06am 
Oh my, the theme in this one is so cool! thank you Det!
Depraved Arachnophile 27 Nov, 2023 @ 3:31pm 
getting a similar issue with the invisible head when you use any mod that hides hats. A shame, I wanted to use the helmet. Great mod regardless.
RavenousEye 26 Nov, 2023 @ 5:15am 
I've been looking for a weapon pack to fill the missing tier for a while. i got super strong late-game weapons that take several ingame years to get, and the other weapons are to bad once making it to the second year, these weapons are perfect to fill the gap.
Also their textures and sounds are lovely. 10/10 could recommend
Order_of_Dusk 24 Nov, 2023 @ 2:16pm 
"Half Rim 2 is real."
Yes, but the real question: Will there be Half Rim 3?
Cahruen 23 Nov, 2023 @ 10:22am 
I see, it does make them the better choice for light to medium armor, but still gives vanilla charged weapons their own niche. I'd say good job on that balance.
DetVisor  [author] 23 Nov, 2023 @ 4:07am 
Yes.
Cahruen 23 Nov, 2023 @ 3:33am 
Is it intentional design that these weapons have lower penetration than standard charged weaponry?
Doctor Sex 20 Nov, 2023 @ 5:29am 
@unknowing like buiding whole expansive and long to make factory where step by step normal person would be perma converted in soldier :steamhappy:
S. 19 Nov, 2023 @ 2:25pm 
@Doctor Sex so basically the post human soldiers from HL2B?
Doctor Sex 19 Nov, 2023 @ 2:07am 
Now i have shyzo ideas of full combine mechanic like a warcaskets :GDHard:
DetVisor  [author] 18 Nov, 2023 @ 8:19am 
Will fix soon.
Barbatos 18 Nov, 2023 @ 4:47am 
Same thing happens with [CAT] Show Hair With Hats or Hide All Hats
Barbatos 18 Nov, 2023 @ 4:40am 
Fantastic mod. The Pulse Rifle is my go-to late game weapon now. So far the only issue I've run into is wearing an Enforcer Mask makes a pawn's head invisible when used with Dubs Apparel Tweaks when you hide hats while not drafted.
DetVisor  [author] 17 Nov, 2023 @ 9:27am 
@flango The mod requires Athena both for the effect and for the ability.
Triangular 17 Nov, 2023 @ 8:43am 
Pulse Sniper Rifle based on the Episode 2 pulse sniper?
flango 17 Nov, 2023 @ 4:56am 
that's the second mod i see that requires some sort of framework just for the trail effect lol
flango 17 Nov, 2023 @ 4:56am 
very pulsey, very athenaey
DetVisor  [author] 15 Nov, 2023 @ 12:12pm 
Half Rim 2 is real.
GarryTale :з #FixTF2 15 Nov, 2023 @ 9:35am 
certified rim life 2 moment
Labrat_09 15 Nov, 2023 @ 9:17am 
Half rim
Fawx 14 Nov, 2023 @ 3:44pm 
Awesome work!
Mr.Korky 14 Nov, 2023 @ 8:14am 
YES! with this mod those tribals will pick up the cans for sure
anderzzonz72 14 Nov, 2023 @ 6:16am 
pick up that can
Orbit 14 Nov, 2023 @ 5:59am 
half life reference!!!!