Left 4 Dead 2

Left 4 Dead 2

[Hard-Mode] Improved Tank AI
152 Comments
Vox 22 Aug @ 4:20pm 
can you make it so that the script only enables if it's an AI Tank? controlling a tank with this mod enabled will force you to jump, snap at survivors, automatically punch, etc.
the design is very human 9 Aug @ 7:06pm 
this is a great mod but i wish the tanks didnt get stuck in their taunt animation (the roars)
KAWAAAHHH 8 Aug @ 11:53pm 
does this actually make the tank instantly incap you or thats just only on expert?
Melon 6 Aug @ 7:28pm 
I love this mod so much, but the lack of configuration for the taunt/rampage motion is painful.
Ichiro 16 Jul @ 10:42pm 
Busted addon with Competitive Bots+ Modular. It makes the Tank a beast even in normal mode, wiping out the team if they are careless.
Melon 28 Jun @ 3:36pm 
Do you plan on adding a config for us to re-enable back his taunts when he hits low hp survivors?
maiaterix 22 Jun @ 9:24am 
hace mejor el juego para los que les gusta el hard :steamthumbsup:
MANACAT  [author] 22 Jun @ 4:00am 
Sorry, I don't care about tank's bhop ever.
⛧WasabiCat⛧ 22 Jun @ 3:49am 
same here
inXsify 21 Jun @ 10:38pm 
doesnt work well with tank bhop. damn shame but im gonna have to choose bhop instead.
Melon 9 Jun @ 5:48am 
V Makes it slightly harder to aim for him, and can help avoid a molotov.

Also, this mod is good, but it's missing the ability for us to re-enable back the taunts the tank do after hitting a low health survivor.
fvsf 5 Jun @ 4:20am 
How does jumping while punching/throwing rubble help the tank?
ColdLikeWar 3 Jun @ 10:44am 
Using this + Super Tanks is crazy but fun to me. Not only do the tanks have powers, they also can get you cornered and straight body you. So a switch up on special abilities and more aggressive Tanks makes it more challenging.
dr.moon 21 May @ 2:52am 
training mode overwrites !tank door set to "no"
チェリー 20 May @ 11:29pm 
find the bug,tank ai stuck...
「saturnz`」 19 May @ 4:59pm 
any chance to add option for burning timer? when someone molly a tank the fight gets too easy imo
niR 17 May @ 9:29pm 
Does it stay true to its original HP based on difficulty? Right now, I set Tank HP to 16000 on all difficulties. If I turn this mod on, does it change the HP on its own? Or does it just change the Tank AI behavior only?
只会刀队友 10 May @ 9:56am 
Can you design a tank AI version of the reserved (safehouse) tank burger?
樱涩舞 7 May @ 8:52pm 
I found this issue when I added the Tank increased movement speed (Tank Bhop)mod. This issue may be hidden when Tank is at regular speed.
樱涩舞 7 May @ 6:14pm 
One bug: When Tank moves near a survivor, Tank is more inclined to throw rocks rather than swing his fist, which causes the survivor to have more time to escape. In contrast, the Tank that comes with the Director system barely throws a rock when near a survivor. Everything else is NICE, only this needs to be fixed.
MEOWTALITY ! ! ☆ 4 May @ 8:59pm 
subscribing to this because i love causing myself mental distress
dg505 2 May @ 9:41pm 
not subscribed anymore and the tank plays the same still???
MANACAT  [author] 1 May @ 1:37pm 
@给dalao递扶她
are you mean kz jump is talking about bhop? I don't like bhop at all.
给dalao递扶她 1 May @ 6:01am 
@MANACAT
about your mod "Tactical Training (improve AI + etc)" the file"tank.nut"
I delete some code all the part of"function kkangListManage"
and then tank can jump normally
给dalao递扶她 1 May @ 4:41am 
@MANACAT
a kinds of jump skill in all source engine game
just like tihs https://www.bilibili.com/video/BV1jt4y1M7bH
and a mod for tank “AI TANK BHOP FOR COOP” but it slow tank down with your mod
MANACAT  [author] 30 Apr @ 5:59pm 
@给dalao递扶她
what is kz jump skill
给dalao递扶她 30 Apr @ 8:20am 
can u add some kz jump skill for tank?
Xeno :] 25 Apr @ 12:39pm 
Would be scary if the AI know how rock spam lol he'll only charge if he's on fire
Kozeki 22 Apr @ 6:06am 
imagine AI tank but can throw rocks at insane distances with no misses...
something something house 8 Apr @ 8:18am 
ok thanks, i suppose this has something to do with my sourcemod plugins also which is strange because i had them for a long time with no issue whatsoever same with your mod
it's only recently that it start to behave like this (or when you update your mod), playing the game to a certain point until the director throws a tank and the chapter is pretty much ruined.
MANACAT  [author] 8 Apr @ 5:00am 
@something something house
that's not a problem of my tank AI script. there is no printl code to display player's name in my script. but anyway if you know that reason, please let me know.
something something house 8 Apr @ 4:17am 
and something related to "main" ran at long at the end of Script Perf Warnings
something something house 8 Apr @ 4:15am 
this mod lags my game :(
whenever the tank shows up my game slows to a crawl and the console kept showing/repeating survivor names? does it mean that its showing which survivor the tank is targetting?
jaytea 6 Apr @ 6:26pm 
Nevermind he's still at vanilla speed while set on fire, but when given god-mode to the tank then his speed is faster, does damage reducts speed? :thinking:
jaytea 6 Apr @ 5:41pm 
Finally.... true L4D1 tank
Jugger 6 Apr @ 3:05pm 
It's customizable now!! Now i can have just the Tank moving quicker when burning
给dalao递扶她 31 Mar @ 3:57am 
怎么不加连跳克
love for soda 24 Mar @ 1:51am 
体验真的棒
Pixel 19 Mar @ 8:09pm 
can you just make a vanilla version one but with the "When hit and incapacitated by the tank's punch, the survivor flies away by the momentum of the punch"
DairantoSMX1 19 Mar @ 8:00pm 
in my opinion I would modify the following sections because if in advanced difficulty is already somewhat complicated, even in certain circumstances something unfair, better not to say anything when it is in expert difficulty

1- When the tank hits the survivor, the rampage motion is removed.
2- When the tank punches the surrounding objects, the flight trajectory of the objects tends to be more towards the survivor.

the first in my opinion I would keep the rampage motion it because it seems that does not leave you a second of respite and it seems that every time you can hit without cooldown, and the second seems as if the throwable objects were magnetized and depending on how open the area of the map where the tank appears, you will receive the blow whether you want or not (besides that in advanced and expert difficulty is directly incapacitation), everything else seems perfect, but as I say in my opinion I feel that you can balance these 2 sections
dg505 13 Mar @ 4:08pm 
bro the cars become magnetized to a player the moment the tank hits them that's so fucking broken lmfao
Kaiser Adradum 12 Mar @ 12:31pm 
CAN YOU MAKE A LESS BUFFED VERSION?
MANACAT  [author] 12 Mar @ 7:52am 
OK. I will adjust it later
Last of the Order 11 Mar @ 4:46pm 
I would love a version without the ability for the tank to throw behind him, or a setting to tweak it. All the other changes are great, and I know the rock aiming is possible in Versus, but for Single Player its very jarring and lame.

Love it otherwise and looking forward to more for the other Special Infected.
MANACAT  [author] 2 Mar @ 10:56am 
Commissions are welcome, but... how can you give me money?
Houes MD. 1 Mar @ 8:12pm 
Is there any way of disabling the jump before throwing? I can give you money to disable it.
Sunnyplayz64 (2014 edition) 16 Feb @ 9:52pm 
that is one crazy bastard
gatosexo 23 Jan @ 1:08pm 
the mod perfect:steamhappy:
hong1165 21 Jan @ 12:24am 
이 애드온이 활성화된 상태의 대전 모드 및 대전 관련 변형 모드에서 탱크를 플레이어가 조작할 때 이 애드온에 의해 생존자 및 밀칠 수 있는 사물에 접근했을 때 공격 등이 자동으로 나가는 버그가 있습니다. 수정해 드릴 수 있습니까?