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Also, this mod is good, but it's missing the ability for us to re-enable back the taunts the tank do after hitting a low health survivor.
are you mean kz jump is talking about bhop? I don't like bhop at all.
about your mod "Tactical Training (improve AI + etc)" the file"tank.nut"
I delete some code all the part of"function kkangListManage"
and then tank can jump normally
a kinds of jump skill in all source engine game
just like tihs https://www.bilibili.com/video/BV1jt4y1M7bH
and a mod for tank “AI TANK BHOP FOR COOP” but it slow tank down with your mod
what is kz jump skill
it's only recently that it start to behave like this (or when you update your mod), playing the game to a certain point until the director throws a tank and the chapter is pretty much ruined.
that's not a problem of my tank AI script. there is no printl code to display player's name in my script. but anyway if you know that reason, please let me know.
is it something to do with memory leak?
https://steamuserimages-a.akamaihd.net/ugc/5817036208948328237/80891DD1A7C55E77B2CF487D4A4BB8EA3D6D7DF6/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
whenever the tank shows up my game slows to a crawl and the console kept showing/repeating survivor names? does it mean that its showing which survivor the tank is targetting?
1- When the tank hits the survivor, the rampage motion is removed.
2- When the tank punches the surrounding objects, the flight trajectory of the objects tends to be more towards the survivor.
the first in my opinion I would keep the rampage motion it because it seems that does not leave you a second of respite and it seems that every time you can hit without cooldown, and the second seems as if the throwable objects were magnetized and depending on how open the area of the map where the tank appears, you will receive the blow whether you want or not (besides that in advanced and expert difficulty is directly incapacitation), everything else seems perfect, but as I say in my opinion I feel that you can balance these 2 sections
Love it otherwise and looking forward to more for the other Special Infected.