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Raportează o problemă de traducere
The puzzles themselves are mild challenges, personally they’re not too difficult but still fun and intriguing. (I did play the original first and that’s how I felt about them the first time as well. Still amongst Demon Arisen’s best works.)
Difficulty: 5.25/10
Design: 10/10
Enjoyed: 9.25/10
GEEZ YOU MADE IT WAY TOO LONG
i felt sick from playing it that long. splitting it up into 3 or even 2 parts would've made this a 10/10. had to noclip on the last part
I guess you've used all the maximum limits of the Hammer editor.
i got through the last door by using the orange gel . is that the intended solution or is there a cube somewhere ?
Wow.
Thumbs up and favorited!
Stunning Hammer work Mystical!
10/10, that last chamber, though.
great job
Somehow, the "speed gel sound" kept playing after I finished the speed gel chamber. I haven't been able to replicate this.
so long ago that I didn't remember the details. Also found 3 of the posters. :))
Very cheeky of you to have a malfunctioning adhesion gel pipe! I only found one of the five posters - I'll look again.
Trapping situation: I got stuck behind the upstairs rubble in the broken test chamber.
A new fave!
Apart from that, this is one of my favorite remakes of a Demon Arisen puzzle. Great work!
As for the random portal cleanser, I did that so players wouldn't try to use the blue gel for the wall bounce further ahead. Plus I figured a sparking portal emitter still trying to place a portal would prevent any other portal from existing on that surface. Came with the byproduct of fizzling the players portals if they stood on the surface at the same time. Don't think I can do much about that .
I also noticed a few weird things like how you briefly have a dual portalgun at the start of the map, and a random portal cleanser below the blue gel dropper in the broken chamber. But those are minor nitpicks I can ignore.
I've heard there are secrets, but I didn't find any of them. Maybe I'll come back and look for them later.
absolutely stunning visuals, puzzle, and secrets. Makes sense coming from 2 Desolation devs. One of the best takes I've seen on testing sphere lighting and visual design