RimWorld
Stylized Slave Collars and Headgears
60 件のコメント
新垣夜夏 10月21日 1時23分 
Collars aren't in the right place when pawns turn sideways.
lucazamfiroiu18 9月4日 2時32分 
Thank you !
Alure 9月4日 0時45分 
Where you can choose to paint your clothes before they are made, there is a square where you can choose the style
lucazamfiroiu18 9月3日 9時35分 
I don't know how to change the style of a collar.
Someone can help me ?
Gerrymon  [作成者] 8月23日 3時57分 
I was being whimsy
The God 8月22日 11時38分 
Why is the techist bridle so kinky?
Henzo 8月2日 23時54分 
Ah my bad. Thank you!
Gerrymon  [作成者] 8月2日 21時19分 
@Henzo: please read the first paragraph.

@TheBronzeWarrior: I don't have time to change anything yet, but you can (and I fully encourage to) use CherryPicker to disable any style that you don't like
Henzo 8月2日 6時37分 
Hey man - i just wanted to say that while i appreciate the mod, is it supposed to make everyone bald when they equip a bridle?
TheBronzeWarrior 7月20日 20時00分 
could you add a non-bunny techist one please, i really like the other textures
SaddamHussein69 5月23日 15時06分 
fine mod to restrict the tree huggers more for my dwarf colony
LetsPlayBaseball1232 4月24日 18時27分 
techist are freaky
Gerrymon  [作成者] 2024年8月23日 4時27分 
MORROGANDER 2024年8月22日 11時50分 
your mods are legendary!
Gerrymon  [作成者] 2024年6月5日 3時28分 
@Zin: no worry! But I guess I should copy paste that link into the description, given that so many people are clueless about style....
❖ Säj ❖ 2024年6月4日 20時47分 
OH! Sorry about that, I didn't understand the concept. Thank you for the link, it make sense now :)
Gerrymon  [作成者] 2024年6月2日 7時30分 
@Zin: Dude, it's a style, not separate items.
https://rimworldwiki.com/wiki/Ideoligion#Styles
❖ Säj ❖ 2024年6月1日 19時20分 
Seems to be missing the collar files, such as Apparel_SlaveCollar under ThingDefs. Not sure how everyone else is getting the collars to work, but I"m might be having the same issues as =IntelektualnyBeton. I tried adding it myself by copy/paste the Apparel_Bridle file and tweaking it, but the collar images didn't fit the character.

Can any let me know how they are getting the collars to work properly?
Gerrymon  [作成者] 2024年5月29日 22時36分 
@Minki: You can actually! My screenshots on Kinky Bodystrap have multiple styles collars in one image. See the recommended mod section for changing style, or even use Character Editor.
Minki 2024年5月29日 9時09分 
I hope to be able to craft all those shape of items not only followed by ideology style.
Those all arts are cool, but its a shame that I cant see all types of art on one save.
Gerrymon  [作成者] 2024年4月21日 16時54分 
@IntelektualnyBeton: Have you researched complex clothing and/or activated ideology? These mods are only adding new styles, not messing with the base items nor their recipes whatsoever.
=MiZioMiZio= 2024年4月21日 6時42分 
Hi.
Sorry but after adding both mods, no collar or strap in the tailor bench or smithy.
Though the briddle appears in the tailoring bench.
What i am doing wrong ?
MORROGANDER 2024年4月16日 10時42分 
enslavement, with style!
LTS 2024年3月22日 9時14分 
I'm not sure what's more impressive: How varied yet vanilla-ish these look or the fact they were made with one hand.
Who's Askin'?! 2024年2月14日 4時37分 
Hey these are really good! Love to see little things like this that add different looks to the world, and appreciate it's all vanilla style compatible! :)
naQ_Qru 2024年1月24日 12時06分 
i have basically the same problem that @mdungria item icon change to correct style and on equip use standard texture
epic_7000 2024年1月22日 19時15分 
S U S
Dark 2024年1月21日 3時54分 
Dying laughing at the techist collar being an ID badge.
thewanderingoutsider 2024年1月15日 19時21分 
Is it possible to add chastity belts/cages to this mod? I know there is a chastity pants mod out there but I feel there aren't enough non-surgical options to control fertility in game and the existing options for ideology feel too rudimentary. I also want something that doesn't take a huge clothing slot either. I also feel like there should be more mood buff debuffs for things like the bridle as well.
Gerrymon  [作成者] 2024年1月2日 4時08分 
@carloscreeper: they are compatible as "not overlapping with each other" (yet, as long as they didn't add styles for slave collar and body straps), and I try to avoid making a style dependant on modded meme!
CarlosCreeper 2024年1月2日 3時39分 
is it compatible with Alpha Memes (by Sarg Bjornson)? or Vanilla Ideology Expanded Memes and Structures (by Oskar Potocki)?
if no, could you please make textures based in some of them, (i think the Scrappers could be made of ancient junk):steamthumbsup::steamthumbsup:
Gerrymon  [作成者] 2023年12月28日 20時26分 
@vagineer1: Yes, it's vanilla behavior.
Vagineer1 2023年12月27日 21時55分 
Does the masochist trait affect wearing these and the bodystraps?
Soap 2023年11月29日 3時42分 
@Phrozehn To blow my own trumpet I put a CE patch together.
https://steamproxy.net/sharedfiles/filedetails/?id=3048235163
Phrozehn 2023年11月28日 13時10分 
Are there any plans to make this compatible with CE in the future? Love the mod, but kind of unusable with CE unfortunately.
Macropod 2023年10月10日 13時32分 
@Gerrymon The RJW has a corresponding item, but it requires high technology and is not available to underdeveloped colonies. It comes with an electronic key, which is difficult to use. And besides, it fetters both arms and legs, so it is suitable for holding prisoners, but not suitable for restraining slaves who need free hands to work.
But there are also advantages.These shackles are visible when placed on a pawn, and you do not need to look through the contents of your inventory to find them. Their actions are also displayed on the health panel, which also helps in managing pawns.
Blu Rogue 2023年10月9日 17時00分 
This maybe too much to ask for, but will you add explosive collars or shock collars for techist and such. Like dead mans wonderland?
Nexi 2023年10月9日 16時48分 
could it be possible to make it work with facial animation
Macropod 2023年10月9日 8時10分 
Is it possible to add real metal shackles to the game?
The "Medieval Tailor" mod already provides something like this, but there these items are unconvincing. Handcuffs interfere very little with work and do not interfere with fighting. Leg shackles do not reduce movement speed enough.
In addition, I would like the shackles: 1) to cause a negative reaction in their wearer, 2) to be visible not only in the inventory, but also on the pawn itself.
Soap 2023年10月9日 6時15分 
@Gerrymon thanks man! I've just uploaded it now,

https://steamproxy.net/sharedfiles/filedetails/?id=3048235163

Let me know if you'd like me to do anything to it.
Gerrymon  [作成者] 2023年10月9日 5時02分 
@Soap: yep, go ahead!
Soap 2023年10月9日 4時08分 
@Gerrymon I've turned it into a standalone mod, are you happy for me to upload it? It's only a patch for CE, I haven't touched anything else.
okoyum 2023年10月8日 7時34分 
this will make my furry slave playthrough so much more immersive. I thank you
Soap 2023年10月8日 6時06分 
@BorisTheAnimal @Gerrymon With nothing better to do I've worked out a pretty scuffed CE patch, essentially made a second batch of textures that are one sided and a patch file telling it to load those if CE is active.

Some are a little wonky with the head types and it just will not work with the north/back of the head textures, but that's just down to CE layering ¯\_(ツ)_/¯

I'm more than happy for you to have these and put them into the mod if you'd like.
Gerrymon  [作成者] 2023年10月7日 19時14分 
@boris and soap: I see. In this case, you need to ask someone else to make a CE patch for the layering :/

@Zanaikin: I don't think it's a good idea since some of the bridles are bulky af. You may change the xml yourself, tho 😬

@MC_0: Rejected. But anyone are free to use these assets for standalone mod as long they credit me.

@mdungria: can you elaborate? This need ideology because it uses its style system. If you can use standard collar without issue, I don't see any reason the bridles and styled collars don't appear, except something messes with the draw order (like pawn wearing far too many equipments)
mdungria 2023年10月7日 11時11分 
I'm not sure why but the bridles and stylized collars doesn't seem to be appearing in-game. My pawns don't seem to be wearing them (graphically) but it shows up in the gears tab.
MC_0 2023年10月7日 10時43分 
Standalone mod in future? I would like access to all options :C :prisoner:
BorisTheAnimal 2023年10月5日 14時45分 
yeah, was thinking about it and came to the same conclusion as soap. CE adds more layers to headgear, so while the bridle is counted as a normal hat (head (outer)), the slave collars were shifted to a special layer for accesories in CE called (strapped (head))
Soap 2023年10月5日 12時32分 
Same issue as Boris, and it seems to be with Combat Extended, tried loading just the mod on its own and with just CE and I had the full sprite glitch. Must be some weird interactions with CE adding more parts.
zanaikin 2023年10月5日 11時01分 
I'm really glad to see this made!

Any chance of getting the bridle to cover only the jaw? as opposed to the current which also covers head/eyes/ears/nose? So it could be worn with other headgear?