RimWorld

RimWorld

Stylized Slave Collars and Headgears
60 kommenttia
新垣夜夏 21.10. klo 1.23 
Collars aren't in the right place when pawns turn sideways.
lucazamfiroiu18 4.9. klo 2.32 
Thank you !
Chromium 4.9. klo 0.45 
Where you can choose to paint your clothes before they are made, there is a square where you can choose the style
lucazamfiroiu18 3.9. klo 9.35 
I don't know how to change the style of a collar.
Someone can help me ?
Gerrymon  [tekijä] 23.8. klo 3.57 
I was being whimsy
The God 22.8. klo 11.38 
Why is the techist bridle so kinky?
Henzo 2.8. klo 23.54 
Ah my bad. Thank you!
Gerrymon  [tekijä] 2.8. klo 21.19 
@Henzo: please read the first paragraph.

@TheBronzeWarrior: I don't have time to change anything yet, but you can (and I fully encourage to) use CherryPicker to disable any style that you don't like
Henzo 2.8. klo 6.37 
Hey man - i just wanted to say that while i appreciate the mod, is it supposed to make everyone bald when they equip a bridle?
TheBronzeWarrior 20.7. klo 20.00 
could you add a non-bunny techist one please, i really like the other textures
SaddamHussein69 23.5. klo 15.06 
fine mod to restrict the tree huggers more for my dwarf colony
M.C.CleverFox`123 24.4. klo 18.27 
techist are freaky
Gerrymon  [tekijä] 23.8.2024 klo 4.27 
MORROGANDER 22.8.2024 klo 11.50 
your mods are legendary!
Gerrymon  [tekijä] 5.6.2024 klo 3.28 
@Zin: no worry! But I guess I should copy paste that link into the description, given that so many people are clueless about style....
❖ Säj ❖ 4.6.2024 klo 20.47 
OH! Sorry about that, I didn't understand the concept. Thank you for the link, it make sense now :)
Gerrymon  [tekijä] 2.6.2024 klo 7.30 
@Zin: Dude, it's a style, not separate items.
https://rimworldwiki.com/wiki/Ideoligion#Styles
❖ Säj ❖ 1.6.2024 klo 19.20 
Seems to be missing the collar files, such as Apparel_SlaveCollar under ThingDefs. Not sure how everyone else is getting the collars to work, but I"m might be having the same issues as =IntelektualnyBeton. I tried adding it myself by copy/paste the Apparel_Bridle file and tweaking it, but the collar images didn't fit the character.

Can any let me know how they are getting the collars to work properly?
Gerrymon  [tekijä] 29.5.2024 klo 22.36 
@Minki: You can actually! My screenshots on Kinky Bodystrap have multiple styles collars in one image. See the recommended mod section for changing style, or even use Character Editor.
Minki 29.5.2024 klo 9.09 
I hope to be able to craft all those shape of items not only followed by ideology style.
Those all arts are cool, but its a shame that I cant see all types of art on one save.
Gerrymon  [tekijä] 21.4.2024 klo 16.54 
@IntelektualnyBeton: Have you researched complex clothing and/or activated ideology? These mods are only adding new styles, not messing with the base items nor their recipes whatsoever.
=MiZioMiZio= 21.4.2024 klo 6.42 
Hi.
Sorry but after adding both mods, no collar or strap in the tailor bench or smithy.
Though the briddle appears in the tailoring bench.
What i am doing wrong ?
MORROGANDER 16.4.2024 klo 10.42 
enslavement, with style!
LTS 22.3.2024 klo 9.14 
I'm not sure what's more impressive: How varied yet vanilla-ish these look or the fact they were made with one hand.
Who's Askin'?! 14.2.2024 klo 4.37 
Hey these are really good! Love to see little things like this that add different looks to the world, and appreciate it's all vanilla style compatible! :)
naQ_Qru 24.1.2024 klo 12.06 
i have basically the same problem that @mdungria item icon change to correct style and on equip use standard texture
epic_7000 22.1.2024 klo 19.15 
S U S
Dark 21.1.2024 klo 3.54 
Dying laughing at the techist collar being an ID badge.
thewanderingoutsider 15.1.2024 klo 19.21 
Is it possible to add chastity belts/cages to this mod? I know there is a chastity pants mod out there but I feel there aren't enough non-surgical options to control fertility in game and the existing options for ideology feel too rudimentary. I also want something that doesn't take a huge clothing slot either. I also feel like there should be more mood buff debuffs for things like the bridle as well.
Gerrymon  [tekijä] 2.1.2024 klo 4.08 
@carloscreeper: they are compatible as "not overlapping with each other" (yet, as long as they didn't add styles for slave collar and body straps), and I try to avoid making a style dependant on modded meme!
CarlosCreeper 2.1.2024 klo 3.39 
is it compatible with Alpha Memes (by Sarg Bjornson)? or Vanilla Ideology Expanded Memes and Structures (by Oskar Potocki)?
if no, could you please make textures based in some of them, (i think the Scrappers could be made of ancient junk):steamthumbsup::steamthumbsup:
Gerrymon  [tekijä] 28.12.2023 klo 20.26 
@vagineer1: Yes, it's vanilla behavior.
Vagineer1 27.12.2023 klo 21.55 
Does the masochist trait affect wearing these and the bodystraps?
Soap 29.11.2023 klo 3.42 
@Phrozehn To blow my own trumpet I put a CE patch together.
https://steamproxy.net/sharedfiles/filedetails/?id=3048235163
Phrozehn 28.11.2023 klo 13.10 
Are there any plans to make this compatible with CE in the future? Love the mod, but kind of unusable with CE unfortunately.
Macropod 10.10.2023 klo 13.32 
@Gerrymon The RJW has a corresponding item, but it requires high technology and is not available to underdeveloped colonies. It comes with an electronic key, which is difficult to use. And besides, it fetters both arms and legs, so it is suitable for holding prisoners, but not suitable for restraining slaves who need free hands to work.
But there are also advantages.These shackles are visible when placed on a pawn, and you do not need to look through the contents of your inventory to find them. Their actions are also displayed on the health panel, which also helps in managing pawns.
Blu Rogue 9.10.2023 klo 17.00 
This maybe too much to ask for, but will you add explosive collars or shock collars for techist and such. Like dead mans wonderland?
Nexi 9.10.2023 klo 16.48 
could it be possible to make it work with facial animation
Macropod 9.10.2023 klo 8.10 
Is it possible to add real metal shackles to the game?
The "Medieval Tailor" mod already provides something like this, but there these items are unconvincing. Handcuffs interfere very little with work and do not interfere with fighting. Leg shackles do not reduce movement speed enough.
In addition, I would like the shackles: 1) to cause a negative reaction in their wearer, 2) to be visible not only in the inventory, but also on the pawn itself.
Soap 9.10.2023 klo 6.15 
@Gerrymon thanks man! I've just uploaded it now,

https://steamproxy.net/sharedfiles/filedetails/?id=3048235163

Let me know if you'd like me to do anything to it.
Gerrymon  [tekijä] 9.10.2023 klo 5.02 
@Soap: yep, go ahead!
Soap 9.10.2023 klo 4.08 
@Gerrymon I've turned it into a standalone mod, are you happy for me to upload it? It's only a patch for CE, I haven't touched anything else.
okoyum 8.10.2023 klo 7.34 
this will make my furry slave playthrough so much more immersive. I thank you
Soap 8.10.2023 klo 6.06 
@BorisTheAnimal @Gerrymon With nothing better to do I've worked out a pretty scuffed CE patch, essentially made a second batch of textures that are one sided and a patch file telling it to load those if CE is active.

Some are a little wonky with the head types and it just will not work with the north/back of the head textures, but that's just down to CE layering ¯\_(ツ)_/¯

I'm more than happy for you to have these and put them into the mod if you'd like.
Gerrymon  [tekijä] 7.10.2023 klo 19.14 
@boris and soap: I see. In this case, you need to ask someone else to make a CE patch for the layering :/

@Zanaikin: I don't think it's a good idea since some of the bridles are bulky af. You may change the xml yourself, tho 😬

@MC_0: Rejected. But anyone are free to use these assets for standalone mod as long they credit me.

@mdungria: can you elaborate? This need ideology because it uses its style system. If you can use standard collar without issue, I don't see any reason the bridles and styled collars don't appear, except something messes with the draw order (like pawn wearing far too many equipments)
mdungria 7.10.2023 klo 11.11 
I'm not sure why but the bridles and stylized collars doesn't seem to be appearing in-game. My pawns don't seem to be wearing them (graphically) but it shows up in the gears tab.
MC_0 7.10.2023 klo 10.43 
Standalone mod in future? I would like access to all options :C :prisoner:
BorisTheAnimal 5.10.2023 klo 14.45 
yeah, was thinking about it and came to the same conclusion as soap. CE adds more layers to headgear, so while the bridle is counted as a normal hat (head (outer)), the slave collars were shifted to a special layer for accesories in CE called (strapped (head))
Soap 5.10.2023 klo 12.32 
Same issue as Boris, and it seems to be with Combat Extended, tried loading just the mod on its own and with just CE and I had the full sprite glitch. Must be some weird interactions with CE adding more parts.
zanaikin 5.10.2023 klo 11.01 
I'm really glad to see this made!

Any chance of getting the bridle to cover only the jaw? as opposed to the current which also covers head/eyes/ears/nose? So it could be worn with other headgear?