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is something broken?
@autumnis don't worry, another map with cloaked elite shotgunners is finished, just need to finish the thumbnail and all the other things.
@ravmar314 another is being made, gonna take a bit more time since i'm making a game alongside it.
also hello ravmar of AW fame.
@frequentmigrainehaver oh i see it now, i'll try to update the addon, it'll either break the addon or work perfectly fine.
i just wanted to let you know that func_breakables are actually penetrable by bullets (from any weapon) by default, but you can disable bullet penetration in the func_breakable's flags.
@spywagen didn't expect those two to be of any actual trouble lol.
gmail/
stran14ger@gmail.com
Predict where the enemy will be rather than toss it on a dime like the Satchel.
I've got plans to use them in a survive the wave section of the next map, though i doubt most players will even use it lol.
In my opinion, it accomplishes both of its component's jobs, but in one package and does it swimmingly, plus source physics allow you to use the Remote SLAM bomb in a limited offensive capability by using the Zero-Point Energy Field Manipulator & Last Known Weapon to send the SLAM to a location & then detonate it.
A Whole map based around SLAM usage & bringing out the best in the weapon would possibly be a fun experience.
And then remember the Overwatch Soldiers are a Spirital Successor to the HECU...
I forgot that S.L.A.M.s were in default gmod, i think i'll try to add them to the next one, Thanks!.
If not, then sorry for asking...
(P.S. You have quite the grasp on the Overwatch AI and if the Devtest combat map & Sector Strike are anything to go by, then You know how to use them!
Also using the S.L.A.M. on them with the tripmine & remote detonation mode reminds me of fooling the HECU into the tripmines & remote bombs.)