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Докладване на проблем с превода
Thanks for the quick response as well!
Tested on Altis with NATO vs. CSAT
It worked fine and I can see the tanks spawning (though AA tanks are too frequent)
However, with SOG DLC under the same setting, MACV vs. PAVN, I only see BTR and M113
spawning.
PAVN spawns a lot of static AAs even though I disabled enemy statics.
In the virtual arsenal, I also can't see any tanks with the filter on Map/DLC.
As for the variants, I had noticed that too and looked into it. The base garage in arma doesn't show the variants directly. Once you choose the "AH-1G Cobra (FFAR)" I think the variants are chosen using the 'spray can' icon in the upper right. I basically changes the texture on the helicopter. The 'puzzle piece' changes other options (like camouflage on tanks). I just tested it by opening the garage on a basic mission with ["Open", true] call BIS_fnc_garage; it will not show the variants either.
Love this mod but have some questions
So far I didn’t see any enemy tanks spawning for CUP and SOG DLC. Could this be some bug or I’m not setting the correct parameters?
Also, sometimes the vehicle parsing does not load all the vehicles. For example, the AH1 variants and the airplanes in SOG DLC are missing for me with the Map/DLC option.
You can use the regular arma commands for controlling ai squadmates.
Get an ai teammate at the officer, then put that ai in a vehicle as driver. The ally squads should load into the vehicle. They will get out when the vehicle stops within 1km of the AO or if the ai teammate exits the vehicle.
Helicopters are a bit tricky as there is no 'land' command. So tell the ai to move to the insertion point. When it gets close tell the ai to 'disembark'. He will land.
You can check progress by watching the side chat, or by entering high command mode.
It's a bit extra work on your part, but it seemed to work pretty well when I tested it out.
Hopefully this is of some use :-)
I add so many options to these games that I miss checking out some of the possibilities, especially ones I don't use (I don't use ACE myself). Hopefully it works correctly now :-)
Both times I found out it's because of the "FULL" setting parameter for Virtual Arsenal. For some reason, it defaults back to the Vanilla Arsenal system when you use the FULL setting.
I have some suggestions for you to consider if they are possible to add:
Some side objectives would be nice
Civilian population and casualties taken into the score system
Give enemies more static weapons and maybe even scripted artillery to defend the AO
Some defensive structures so the AIs can survival better if they spawned in an empty and open area.
And thanks for making this very fun scenario.
The allied squads don't seem to be spawning, I can't access high-command.
It says I have the role for commander.
I can see the HC Map but no squads appear, only an icon with a 'zero' above it.
I've tried removing/adding squads, various options. I've removed all mods, completely vanilla now and re verified all my files. This used to work perfectly. Just wondering if you can reproduce, or if it's an issue somewhere on my end. Thanks!
There are a lot of parameters that let you adjust the game to your liking. I'm glad to hear you're enjoying it. It is a good mission for getting better at various vehicles :-)
It's a big deal to say, but it would be great to see a Kaska Island version of your missions sometime.
I think this should be saved like your other missions.