Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can use the regular arma commands for controlling ai squadmates.
Get an ai teammate at the officer, then put that ai in a vehicle as driver. The ally squads should load into the vehicle. They will get out when the vehicle stops within 1km of the AO or if the ai teammate exits the vehicle.
Helicopters are a bit tricky as there is no 'land' command. So tell the ai to move to the insertion point. When it gets close tell the ai to 'disembark'. He will land.
You can check progress by watching the side chat, or by entering high command mode.
It's a bit extra work on your part, but it seemed to work pretty well when I tested it out.
Hopefully this is of some use :-)
I add so many options to these games that I miss checking out some of the possibilities, especially ones I don't use (I don't use ACE myself). Hopefully it works correctly now :-)
Both times I found out it's because of the "FULL" setting parameter for Virtual Arsenal. For some reason, it defaults back to the Vanilla Arsenal system when you use the FULL setting.