Barotrauma

Barotrauma

NT Chem addiction rework
9 Comments
Dornam  [author] 20 Jan @ 12:23pm 
@guns Sure, sounds fine.
guns 20 Jan @ 1:06am 
Dornam,
if you dont mind it i'm adding a russian translation for this mod and NT Bloodwork to Total Russian Translation mod
Dornam  [author] 6 Nov, 2023 @ 2:10pm 
They pointed out the problem, but I had to figure out how I messed up the afflictions myself.

Fair enough, you do you. That's what mods are all about.
rerk 6 Nov, 2023 @ 12:17pm 
Awesome! Thank you very much for looking into this and I hope that my comments were able to help a bit with fixing the issues. (P.S.: I'll still edit the files to make the affliction visible again >:D)
Dornam  [author] 6 Nov, 2023 @ 11:35am 
@rerk It's fixed now... Those were some really dumb bugs, and I'm amazed that those items ever even worked when I first created and tested them, but they work now.
Dornam  [author] 5 Nov, 2023 @ 6:29pm 
Yeah, there's something funky going on, and I can't figure it out by just changing the numbers. The chem substitute affliction seems to just 100% not work at all, and the chem addiction reduction per second for the addictol seems to not be obeying the numbers I set in the affliction, so I have no idea what's going on. I'll have to figure this out and see WTF is going on.
rerk 5 Nov, 2023 @ 4:07pm 
I went into the afflictions.xml in the mod folder and edited the visibility of the chem addiction so I can see it, then tested all of the items and there was no effect. For the time being in order to fix the mod locally I went and changed all of the<affliction= -x.xx> into <ReduceAffliction= x.xx>
Dornam  [author] 5 Nov, 2023 @ 2:54pm 
@rerk Can you describe what you're seeing that's wrong?

Chem addiction is an invisible affliction, so you'll never directly see the positive effects of chem substitute or addictol, but if it goes down, eventually you should stop accruing more chem withdrawal.

If you're expecting to see chem withdrawal or craving being cured by chem substitute or addictol, neither of those drugs treat those afflictions. An ambubag with paint in it is the only one that affects chemical withdrawal.
rerk 5 Nov, 2023 @ 1:17pm 
Hey hey! Just a quick fyi, I'm not sure if it's the latest game update or not but it seems these items don't help with chem addiction at all, but still apply the other effects. For troubleshooting purposes I've set this mod at the very top of my load order and Neurotrauma just under it, but sadly that hasn't helped either. Any chance you'd have a look at it?