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报告翻译问题
Curious if there was any possible way to do this just as XML. C# was actually required? These variables aren't exposed anywhere?
@Tonas' idea: the boost/decrease to happiness that rituals give, will have its own subtle effect on certainty. For me it already blends in. Pawns unhappy and losing faith? Then a great party can boost morale and certainty, but if the party is miserable then it only amplifies the downward spiral as expected.
A small suggestion that would be nice is to have a trait that pawns never lose faith, like a fanatic.
For instance, if a ritual has Terrible quality, all followers will suffer a 6% decrease in certainty, while colonists with different ideologies gain 6% certainty on theirs.
I recon it might make the mod heavier if somehow this is done, as this would be a dynamic, per pawn calculation.