边缘世界 RimWorld

边缘世界 RimWorld

Losing The Faith
24 条留言
lean311200 2 月 25 日 上午 11:54 
man 60.989 KB is too much for me to download
Dizzy Ioeuy 1 月 22 日 下午 4:08 
Yeah the size of your compile was so tiny it made me wonder. Anyway, great stuff! FINALLY this part of the game feels balanced.
Espio Idsavant  [作者] 1 月 22 日 下午 4:06 
@Dizzy Ioeuy The change rate is hardcoded into the code. Fortunately, since its stored as a simplecurve, its literally a single line of code to change it.
Dizzy Ioeuy 1 月 19 日 上午 11:13 
Wow exactly what I needed! THANKS!

Curious if there was any possible way to do this just as XML. C# was actually required? These variables aren't exposed anywhere?
Gerewoatle 2024 年 4 月 3 日 下午 9:58 
Is this compatible with the newly reworked Splits and Schisms?
Katieclysm 2024 年 1 月 23 日 上午 5:19 
This is nifty, but also has the weird add-on effect of making mods like prison commons or prison recreation be notably counterproductive. Every prisoner should just be thrown in a dirty dark hole.
Narnach 2023 年 12 月 28 日 上午 7:59 
This mod provides the missing component that makes pawns naturally lose faith when they are in an environment that makes them miserable!

@Tonas' idea: the boost/decrease to happiness that rituals give, will have its own subtle effect on certainty. For me it already blends in. Pawns unhappy and losing faith? Then a great party can boost morale and certainty, but if the party is miserable then it only amplifies the downward spiral as expected.
Kenhan 2023 年 11 月 27 日 下午 6:45 
I really like the idea of the mod, and as everyone said, should be a thing in Ideology!

A small suggestion that would be nice is to have a trait that pawns never lose faith, like a fanatic.
wakamex 2023 年 11 月 13 日 上午 7:51 
this is how the game should actually work. not 10x mental breaks in a row because your ideology forbids doing something everyone in the colony does.
Espio Idsavant  [作者] 2023 年 11 月 11 日 下午 2:39 
@Tonas That would be a much more complex change, requiring rewriting the function the game executes for ritual outcomes. While possible with Harmony, I can't see myself tackling that mountain at this time, and it would definitely be a separate mod.
Tonas 2023 年 11 月 3 日 上午 10:47 
Can you make it so rituals also increase/decrease the certainty of its followers (depending on quality), with colonists from other ideologies undergoing the opposite change?

For instance, if a ritual has Terrible quality, all followers will suffer a 6% decrease in certainty, while colonists with different ideologies gain 6% certainty on theirs.
苍白而蔷薇 2023 年 8 月 26 日 下午 9:55 
That's good, I've been worried about this before and didn't use it. Now I can use it with peace of mind
Espio Idsavant  [作者] 2023 年 8 月 26 日 上午 10:10 
@苍白而蔷薇 It will stay at zero percent certainty until a conversion attempt is made (will change to target), or the pawn experiences a crisis of faith mental break (random ideo).
The Blind One 2023 年 8 月 23 日 下午 5:55 
Based
洋流 2023 年 8 月 7 日 下午 9:58 
This is exactly how it should work at the first time i play the Ideology
苍白而蔷薇 2023 年 8 月 7 日 下午 9:38 
I have a question. In the original game, when this value drops to 0, it will immediately cause a random change. If the player colonizer has not had time to change, will it become a random change?(machine translation)
Nishe 2023 年 8 月 6 日 下午 4:56 
How it should've worked in the first place. Pawn conversion in vanilla ideology is so stupidly rigid and unorganic with how active, constant use of the conversion power/rituals is the only way people ever get flipped.
Kaschey 2023 年 8 月 6 日 下午 2:45 
That's literally exactly what I wanted for the DLC! Thank you so much :D
Swiggy 2023 年 8 月 5 日 下午 9:12 
That's me in the corner. That's me in the spotlight.
SimplePhysics 2023 年 8 月 5 日 上午 10:45 
This needs to be fixed in the DLC, thank you sooo much!
Eruzhar 2023 年 8 月 5 日 上午 3:02 
It could link not to mood level, but to mood relative to the specific pawn threshold.

I recon it might make the mod heavier if somehow this is done, as this would be a dynamic, per pawn calculation.
Katieclysm 2023 年 8 月 4 日 下午 12:05 
No idea why it doesn't work this way already
Lord Cameron 2023 年 8 月 3 日 下午 8:07 
I thought this was how it already worked! Subscribing right away.
Faust 2023 年 8 月 3 日 上午 5:55 
Sounds like a solid QoL plus mod. Many thanks!