RimWorld

RimWorld

96 ratings
Losing The Faith
   
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Mod, 1.4, 1.5
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2 Aug, 2023 @ 5:39pm
14 Mar @ 11:02am
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Losing The Faith

Description
This changes the the daily rate of a pawn's ideology certainty change to be negative when they are in a bad mood. Tired of your browbeaten prisoners still recovering their faith everyday? Not anymore! Beware, its not limited to prisoners, everyone will lose certainty if upset!

Pawns certainty will never go below 0% and no Ideoligion changes will be triggered by the certainty going down on its own. Note that crisis of faith mental breaks can still happen to flip a pawn that is unhappy.
20 Comments
Gerewoatle 3 Apr @ 9:58pm 
Is this compatible with the newly reworked Splits and Schisms?
Katieclysm 23 Jan @ 5:19am 
This is nifty, but also has the weird add-on effect of making mods like prison commons or prison recreation be notably counterproductive. Every prisoner should just be thrown in a dirty dark hole.
Narnach 28 Dec, 2023 @ 7:59am 
This mod provides the missing component that makes pawns naturally lose faith when they are in an environment that makes them miserable!

@Tonas' idea: the boost/decrease to happiness that rituals give, will have its own subtle effect on certainty. For me it already blends in. Pawns unhappy and losing faith? Then a great party can boost morale and certainty, but if the party is miserable then it only amplifies the downward spiral as expected.
Kenhan 27 Nov, 2023 @ 6:45pm 
I really like the idea of the mod, and as everyone said, should be a thing in Ideology!

A small suggestion that would be nice is to have a trait that pawns never lose faith, like a fanatic.
wakamex 13 Nov, 2023 @ 7:51am 
this is how the game should actually work. not 10x mental breaks in a row because your ideology forbids doing something everyone in the colony does.
Espio Idsavant  [author] 11 Nov, 2023 @ 2:39pm 
@Tonas That would be a much more complex change, requiring rewriting the function the game executes for ritual outcomes. While possible with Harmony, I can't see myself tackling that mountain at this time, and it would definitely be a separate mod.
Tonas 3 Nov, 2023 @ 10:47am 
Can you make it so rituals also increase/decrease the certainty of its followers (depending on quality), with colonists from other ideologies undergoing the opposite change?

For instance, if a ritual has Terrible quality, all followers will suffer a 6% decrease in certainty, while colonists with different ideologies gain 6% certainty on theirs.
苍白而蔷薇 26 Aug, 2023 @ 9:55pm 
That's good, I've been worried about this before and didn't use it. Now I can use it with peace of mind
Espio Idsavant  [author] 26 Aug, 2023 @ 10:10am 
@苍白而蔷薇 It will stay at zero percent certainty until a conversion attempt is made (will change to target), or the pawn experiences a crisis of faith mental break (random ideo).
The Blind One 23 Aug, 2023 @ 5:55pm 
Based