Tabletop Simulator

Tabletop Simulator

Ascendancy
26 Kommentare
~♥Anastasia♥~ 8. Aug. um 23:17 
So...

We managed to finish 1st decade. The problem is we couldn't find Legacy Rewards. Where are this cards located? We checked, i guess, everything but there were no cards with card backs with that name on it as it's shown on the illustrations of set up in the rulebook.

Also loot tiles. They have different naming. 'Common', 'uncommon', 'rare'. But to shuffle it you have to put them into a corresponding bag. But names are 'magic', 'rare' and ... (i forgot last one). And colors of tiles are a bit different from those which are shown in a rulebook.
~♥Anastasia♥~ 8. Aug. um 23:17 
Im so lucky to find a virtual version of this game! I've started to play it yesterday and the idea of Scenario 0 is awesome! Never seen that before in any complex game. That remineded me of MMORPG or RPG PC games: each leading scenario starts with teaching how to cast skills, use something, explains many needfull things and include tasks that you must finish to start actually playing. And Belfry according to his speach looks just like average NPC (I'm pretty sure he would be angry for the thing i called him 'average' :)
(end of part 1)
MatthewMeeple  [Autor] 3. Apr. um 21:42 
@Exodia0715 yes the booklets are not yet up to date. We'll have them updated within the next day or 2. We can answer questions at our Discord; https://discord.gg/bsBa9YFJN9
Exodia0715 31. März um 12:51 
@MatthewMeeple I don't know if it's an issue with me or with the mod as a whole, but the game manual/reference guide and the components don't match up at all. For example, there's a part of the tutorial that explains how end of decade bonuses for each stat occur at 3+, but the stat tracker says it occurs at 4+. Additionally, there's mentions of tiered quests, as well as an entire new system with these purple point thingies not mentioned at all in the tutorial scenario. Me and my buddies assumed the manual may be outdated, so I wanted to make it known.
MatthewMeeple  [Autor] 23. Dez. 2023 um 18:52 
@ExitParade you will need to go to Options and untick "mod caching". Then relaunch. This will give you and your friends the newest versions of all the game assets.

The Skill Perks are explained on pg85 of the Reference Guide. We can answer questions in real time over on our Discord server; https://discord.gg/SQpzyqRJKJ

Thanks for the feedback!
ExitParade 13. Dez. 2023 um 2:52 
@MatthewMeeple Reporting a few issues with the TTS mod. I tried playing today with two friends, but they saw different versions of the building cards than me (I was the game host). I don't know which was more updated. For example, the level 1 Hunting Camp for me said "Reveal a new creature or target any unwounded creature. Then you may discard it for a new same tier creature to draw one loot" and it cost 1 ore to build, but for them it said "Choose one: Discard any unwounded creature and Draw 1 Tier 1 loot, or reveal a new tier 1 creature and you may apply TAMED to it" and it cost 2 ore to build. I'm not sure if the tech cards were also different.

Other issues are the Tech Trees rending (as you describe below), but also the Rulebook doesn't explain new additions. Specifically we struggled with Upkeep (I think we figured it out), what is Metal (cost of recruiting a War Machine), and the new skill wheel abilities, particularly the named abilities that require two skills. Thank you.
MatthewMeeple  [Autor] 12. Dez. 2023 um 17:28 
Heads up that today's update has made the Tech Trees on each Houseboard difficult to read. This is temporary while we work on updating the tray renders, and will be fixed very soon!
MatthewMeeple  [Autor] 14. Nov. 2023 um 22:49 
@jestergl the tech cards should be distributed properly now. That was a temporary bug, thanks
MatthewMeeple  [Autor] 9. Nov. 2023 um 20:42 
Hi Jestergl, this mod is a work in progress with everything is under active development. Please join our Discord for updated rules; https://discord.gg/ussGpABE9b
jestergl 8. Nov. 2023 um 8:25 
letting you know that the technology card are not distributed in the correct pile for each faction. Some maintenance is needed before starting a game.
jestergl 6. Nov. 2023 um 14:56 
Is the rulebook the most recent item or are the component? For exemple, the innkeeper seems to give a mount and heal 1, but the rulebook says either identify OR heal 1 (or 2).
MatthewMeeple  [Autor] 20. Okt. 2023 um 19:59 
@rom the new Skillwheel works the same as the old Skill Boons, but now you gain a perk for having 2 high Skills. The new green icons are Refunds for spent Resources.
Red 19. Okt. 2023 um 19:23 
I see a lot of new stuff added. New tracker board, new skill board with a lot of new icons, new setup pages for the supply. How does this all work?
rom 30. Sep. 2023 um 17:35 
Matthew, is there a way the complete version will be here? Maybe in the future?
MatthewMeeple  [Autor] 21. Sep. 2023 um 17:36 
@rom It's currently a work in progress
rom 21. Sep. 2023 um 16:34 
Is this the complete game, or a demo?
Red 21. Aug. 2023 um 1:52 
I was worried that if the loot tokens aren't in a bag, it'll be harder to shuffle, and each game would start with the same loot in each hex.
MatthewMeeple  [Autor] 20. Aug. 2023 um 11:58 
Thanks for the suggestion Red. The Loot tokens begin Unidentified side up, which allows for an Identify step. This opens up a Trade option for the Unid'd Loot, and a random discovery when claiming them from the Map.
Red 20. Aug. 2023 um 11:28 
Another idea, put the loot tokens in bags so they can be shuffled to randomly place on the board.
MatthewMeeple  [Autor] 20. Aug. 2023 um 9:23 
@Red thanks for the catch! Will be fixed in the next TTS update
Red 19. Aug. 2023 um 3:02 
Is the image for the background broken? Also, the role cards for the Mad Vizier scenario refer to the Spinstress, is this right?
MatthewMeeple  [Autor] 17. Aug. 2023 um 21:20 
@smashVille the Location tiles are on the bottom lefthand side of the Map
SmashVille 17. Aug. 2023 um 17:53 
Where are the location tiles?
maista 17. Aug. 2023 um 14:19 
loved the video game. will definitely check this out. thanks for sharing it here.
MatthewMeeple  [Autor] 17. Aug. 2023 um 9:40 
@berlinthunder Yeah it's best to start with the Tutorial (Scenario 0). It requires no prior game knowledge to play, and holds your hand through the whole thing :)
berlinthunder92 16. Aug. 2023 um 19:55 
thats so awesome of you that you give us the chance to test it :3 just gave it short look and was first a bit overwhelmed with 60 page rulebook but then saw it that it does not even needed to read it beforehand^^