Tabletop Simulator

Tabletop Simulator

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Ascendancy
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27 Jul, 2023 @ 4:05pm
30 May @ 1:23pm
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Ascendancy

Description
The ultimate 4x worker placement board game experience.

Late Pledge available now!
https://gamefound.com/en/projects/onemoreturngames/ascendancy
24 Comments
MatthewMeeple  [author] 3 Apr @ 9:42pm 
@Exodia0715 yes the booklets are not yet up to date. We'll have them updated within the next day or 2. We can answer questions at our Discord; https://discord.gg/bsBa9YFJN9
Exodia0715 31 Mar @ 12:51pm 
@MatthewMeeple I don't know if it's an issue with me or with the mod as a whole, but the game manual/reference guide and the components don't match up at all. For example, there's a part of the tutorial that explains how end of decade bonuses for each stat occur at 3+, but the stat tracker says it occurs at 4+. Additionally, there's mentions of tiered quests, as well as an entire new system with these purple point thingies not mentioned at all in the tutorial scenario. Me and my buddies assumed the manual may be outdated, so I wanted to make it known.
MatthewMeeple  [author] 23 Dec, 2023 @ 6:52pm 
@ExitParade you will need to go to Options and untick "mod caching". Then relaunch. This will give you and your friends the newest versions of all the game assets.

The Skill Perks are explained on pg85 of the Reference Guide. We can answer questions in real time over on our Discord server; https://discord.gg/SQpzyqRJKJ

Thanks for the feedback!
ExitParade 13 Dec, 2023 @ 2:52am 
@MatthewMeeple Reporting a few issues with the TTS mod. I tried playing today with two friends, but they saw different versions of the building cards than me (I was the game host). I don't know which was more updated. For example, the level 1 Hunting Camp for me said "Reveal a new creature or target any unwounded creature. Then you may discard it for a new same tier creature to draw one loot" and it cost 1 ore to build, but for them it said "Choose one: Discard any unwounded creature and Draw 1 Tier 1 loot, or reveal a new tier 1 creature and you may apply TAMED to it" and it cost 2 ore to build. I'm not sure if the tech cards were also different.

Other issues are the Tech Trees rending (as you describe below), but also the Rulebook doesn't explain new additions. Specifically we struggled with Upkeep (I think we figured it out), what is Metal (cost of recruiting a War Machine), and the new skill wheel abilities, particularly the named abilities that require two skills. Thank you.
MatthewMeeple  [author] 12 Dec, 2023 @ 5:28pm 
Heads up that today's update has made the Tech Trees on each Houseboard difficult to read. This is temporary while we work on updating the tray renders, and will be fixed very soon!
MatthewMeeple  [author] 14 Nov, 2023 @ 10:49pm 
@jestergl the tech cards should be distributed properly now. That was a temporary bug, thanks
MatthewMeeple  [author] 9 Nov, 2023 @ 8:42pm 
Hi Jestergl, this mod is a work in progress with everything is under active development. Please join our Discord for updated rules; https://discord.gg/ussGpABE9b
jestergl 8 Nov, 2023 @ 8:25am 
letting you know that the technology card are not distributed in the correct pile for each faction. Some maintenance is needed before starting a game.
jestergl 6 Nov, 2023 @ 2:56pm 
Is the rulebook the most recent item or are the component? For exemple, the innkeeper seems to give a mount and heal 1, but the rulebook says either identify OR heal 1 (or 2).
MatthewMeeple  [author] 20 Oct, 2023 @ 7:59pm 
@rom the new Skillwheel works the same as the old Skill Boons, but now you gain a perk for having 2 high Skills. The new green icons are Refunds for spent Resources.