Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Both mods worked fine as long as I stayed in range of the crops. I verified that both the cold damage and the water functions were working.
I left the cell of my base, went over 300 tiles away for only about 8 hours, leaving an antique oven on. Upon returning the water levels on all my crops was 0 and they had all died of dehydration, not cold. This despite placing the irrigation mod AFTER this mod in the load order. All the crops were well-watered when I had left. Upon waiting a bit they received 20 water verifying that the pipes were again working.
Will it still work if I leave the cell for a few days?
New options: update time in minutes, optional removal of plants.
Unloaded areas would need additional handling to be supported, that's true. It's the opposite of trapping where you need to be far to catch something.
Also crops will die when you are on a trip (same reason).
Idea: allow winter farming indoors only.