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Сообщить о проблеме с переводом
I'll let you know if I know anything else.
Power from 6 to 10
Steel from 3.2 to 2.6
mcomp from 0.4 to 0.3
ecomp from 0.2 to 0.15
work days from 31 to 25
Change gray smoke from white
Added pedestrian access
I prefer not to move the road, instead I have put the pedestrian access on the side (I could have put it at the back, but the garbage can appears there (although it may eliminate the need for garbage)
PS it is desirable to add a footpath for the version with workers
About the materials, I'll think about it, I think it should have more electronics, but maybe I can reduce something
$PARTICLE factory_small_gray 4.0000 3.2000 0.1000 1 1
$PARTICLE factory_small_gray 1.2932 3.2000 0.1000 1 1
Or changing the pace of the smoke
black gray white:
$PARTICLE factory_small_white 1.2932 3.2000 0.1000 1 1
As for the generator, it looks similar, you can leave the concrete the same, but the production is less and probably there is less iron and electrical parts))) but again, this is an option because if there are no workers, then perhaps there are some mechanisms more complicated =)
About cheaper, I thought about it, but in the end the cost depends on the materials used, and essentially they are the same generator, I also think that the fact of not using workers compensates for the reduction in power.
@Beast of war I have not tried it but it is supposed that with the priority of the electrical switches it could be made to work
Спасибо за мод!
Only go into operation when regular power fails on the network ? It's usefulness would be even greater then.
Anyway, I will use your mod as backup for hospitals and fire departments with power priority switchs. That should do the job. Many thanks.
I think, I will change the "Workers needed" to 0 if this is possible in the ini file, because it should work as a backup system without worker dependency.