Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

126 ratings
Diesel generator
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Building
Buildings (by category): Industrial facility
File Size
Posted
Updated
5.977 MB
1 Jul, 2023 @ 5:08am
14 Jul, 2023 @ 7:19am
17 Change Notes ( view )

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Diesel generator

Description
Diesel electric generator, designed to power developing areas, areas without connection to the network or as an emergency supply to critical facilities, there are two versions, one with workers, more powerful and efficient, and other without workers, which works autonomously.

VERSION WITH WORKERS

Workers needed 3
Maximum electrical production 30 Mwh
Road access 1
Loading and unloading area 1
Pedestrian access 1
Low voltage connection 2
Fuel store 15t
Fuel consumption 0.65t
Water off
Sewer off
Heating off

GROUNDWORKS

Gravel 1.2
Asphalt 1.0
Concrete 1.4
Workers 23

STEEL LAYING

Steel 3.6
Mechanical components 0.4
Electronic components 0.2
Workers 31




VERSION WITHOUT WORKERS

No workers needed
Maximum electrical production 12 Mwh
Road access 1
Pedestrian access 1
Loading and unloading area 1
Low voltage connection 2
Fuel store 15t
Fuel consumption 0.85t
Water off
Sewer off
Heating off

GROUNDWORKS

Gravel 1.2
Asphalt 1.0
Concrete 1.4
Workers 23

STEEL LAYING

Steel 2.6
Mechanical components 0.3
Electronic components 0.15
Workers 25









Generador electrico diesel, pensado para abastecer areas en desarollo, zonas sin conexion a la red o como suministro de emergencia a instalaciones criticas, hay dos versiones, uno con trabajadores, mas potente y eficiente, y otro sin trabajadores, que trabaja de manera autonoma.

VERSION CON TRABAJADORES

Trabajadores necesarios 3
Produccion electrica maxima 30 Mwh
Accesos por carretera 1
Accesos peatonales 1
Zonas de carga y descarga 1
Conexiones de bajo voltaje 2
Almacen de combustible 15t
Consumo de combustible 0.65t
Agua desactivada
Alcantarillado desactivado
Calefaccion desactivado

PREPARATORIOS

Grava 1.2
Asfalto 1.0
Hormigon 1.4
Dias de trabajo 23

TENDIDO DE ACERO

Acero 3.6
Componentes mecanicos 0.4
Componentes electronicos 0.2
Dias de trabajo 31




VERSION SIN TRABAJADORES

Sin trabajadores
Produccion electrica maxima 12 Mwh
Accesos por carretera 1
Accesos peatonales 1
Zonas de carga y descarga 1
Conexiones de bajo voltaje 2
Almacen de combustible 15t
Consumo de combustible 0.85t
Agua desactivada
Alcantarillado desactivado
Calefaccion desactivado

PREPARATORIOS

Grava 1.2
Asfalto 1.0
Hormigon 1.4
Dias de trabajo 23

TENDIDO DE ACERO

Acero 2.6
Componentes mecanicos 0.3
Componentes electronicos 0.15
Dias de trabajo 25
26 Comments
gonzaldd  [author] 3 Sep, 2023 @ 7:33am 
It seems that there has been a bug with the power plants and they have released a hotfix to fix them, they recommend going back to a previous version of the game and updating it again later. In the tests I have done I would say that it is not completely solved since it works sometimes, the same plant when built sometimes works and other times it doesn't.
I'll let you know if I know anything else.
gonzaldd  [author] 3 Sep, 2023 @ 6:46am 
That's what it seems, both versions don't work, I've also noticed that some power plant mod doesn't work either (specifically Wild Bunny's simple gas plant), so I imagine it's a bug caused by the game itself, anyway. I'll investigate to see if anything needs to be changed.
proteus124 3 Sep, 2023 @ 5:03am 
Stopped working after latest update
gonzaldd  [author] 8 Jul, 2023 @ 2:04pm 
Updated, let me know if there are any issues.
Jens@Saxony 8 Jul, 2023 @ 9:29am 
Cool. Thanks for consider the users feedback. I'm happy with all the changes.
gonzaldd  [author] 8 Jul, 2023 @ 9:04am 
These are the new values for the version without workers, I'll update it tonight when I review it, maybe I'll change some value before uploading it.
Power from 6 to 10
Steel from 3.2 to 2.6
mcomp from 0.4 to 0.3
ecomp from 0.2 to 0.15
work days from 31 to 25
Change gray smoke from white
Added pedestrian access
I prefer not to move the road, instead I have put the pedestrian access on the side (I could have put it at the back, but the garbage can appears there (although it may eliminate the need for garbage)
Chesher 8 Jul, 2023 @ 6:19am 
The road may be on the other side of the workers' house, and most importantly, if the road is rebuilt, the settlement will be left without electricity.
gonzaldd  [author] 8 Jul, 2023 @ 5:31am 
I didn't put it because they had access by road, which is necessary for refueling, but ok, I'll add a pedestrian connection
Chesher 8 Jul, 2023 @ 5:20am 
I don’t know any other way, it seems to me that one pipe with smoke animation is quite normal)
PS it is desirable to add a footpath for the version with workers
gonzaldd  [author] 8 Jul, 2023 @ 4:57am 
Yes, that's the "smoke" I was saying, the problem is that I want to keep the animation of the smoke, isn't there any way to reduce the pollution while keeping the animation, I could put the smoke white, but I would like to keep the current one if possible .
About the materials, I'll think about it, I think it should have more electronics, but maybe I can reduce something