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Ilmoita käännösongelmasta
Hi! None of the exampes you provided are anticheats. Water generators work due to the atmosphere they're placed in-- a ship atmosphere won't work. If changing the code didn't work, you either broke the code (causing the generator to do nothing), changed the wrong script, or did not remove the packed version of FU (meaning the game loaded it instead of your modified version).
The strange sea change was discussed with the author as a way to balance the mod. There's another mod to revert it (Untroll Strange Seas, iirc).
As far as I know, content development on FU has ceased, though it still receives changes and bugfixes.
I considered reenabling the smiley it but never got around to it, mainly because they could just outright remove the debug stuff in response. That being said, I may make a mod that makes all research nodes free to unlock, though the player would still have to manually unlock each one. It isn't a priority though. Maybe they removed the smiley face because it was a developer tool and active development has stopped?
Maybe you could go after sayters own anti-cheat scripts at some point. I bet they exist since vanilla doesn't have the issue where if you spawn more then one currency they all turn into PGI's like FU's does. Besides, the guy already hates you and bad talked you on discord quite a bit. You wouldn't be changing the status quo there if you ticked him off more, might even be fun to watch since no one seems to try standing up to him for long
based silver sokolova mod as usual
Scung
I don't hate people, hating people is a waste of time. I only disliked how you acted and was disappointing at worst.
But let this all be a learning lesson not just for you but everyone involved.
What you decide to do next is up to you, I won't stand in your way and I'll leave my best wishes hoping you can do something meaningful and creative with your passion next.
That being said, the end resault was the same as yours, only not quite as explosive. But needless to say people didn't like me force-shutting down content from specific mods. Looking back, it was selfish, but I guess I just got tired of, expectations.
Like you said: I wanted to create what "I wanted", not what they wanted.
And, again, I really do like what you've made for Starbound, *as is*.
If you ever do decide to pick up Ruin's Legacy again someday, I'd love to see it continued.
I get the slave-labor feeling as there's very little compensation for all the time put in, such as the reason why Minecraft modders get so upset over their mods being distributed because they aren't being paid for downloads.
And as a decent modder (Terraria, creator of SGAmod), I'm very much guilty of trying to force my will onto others because I got tired of people using cheat mods and complaining about bugs/issues from mod merging (something frowned on in Terraria)
to use it. If ever the incident comes up as a topic, (which I'm sure it will) I'd appreciate it if you referred to this paragraph, as it contains everything I'd like
to say about the incident. I doubt it will get many people on my side, but you can always hope. (Sorry for the mess. I had to spread this out over multiple comments to make it fit)
We work out of passion to add what we would like to see in the game. It is our pleasure to give others the privilege of playing our mods, and we ask nothing in return.
Yet, instead of being respectful the users treat us like slaves, expecting us to follow their rules and cater to their wants or face the consequences,
when it was never about them to begin with. For my case, I 'wanted' to add an anti-cheat system to my mod, and as the owner I had every right to do so. (Sorry for the mess. I had to spread this out over multiple comments to make it fit)
but I value my creative freedom and I will not give it up, even if it would give me popularity. If you hate me and my work for that, well,
I don't hate you, but I can't approve either, and I'm definitely not going to be cooperative. Anyway, now that I've had my little rant, I'd like to apologize
to anyone I might have hurt by speaking rashly, but my stance on the matter has not changed. I'd also like to thank all of the people who genuinely enjoyed and
respected my work over the years. I won't be talking in this thread anymore, probably, unless I feel compelled to address some of the nasty rumors going around.
(Sorry for the mess. I had to spread this out over multiple comments to make it fit)
Honestly, Betabound in general is a mod I was sleeping on. I've been avoiding FU since I prefer an "Everything and the kitchen sink" style to my Starbound, and having FU would make me one of those people always worried about compatibility, and for reasons I can't discern this aversion to FU extended to Betabound. Of course, now that I try it, I'll probably never go back to an experience without Betabound lol.
Also interesting to read the conversation before me of GiC, FFS, and FU. Cheers!
Lol good luck, I think it's worth playing "atleast once", but don't feel bad if you have to use Admin, Ep.2 is known to have massive balance issues.
Thank god Admin isn't banned in THAT mod lol.
Dishonored, it's actually one of the best parts of the mod themetically, though finding a literally Mark of the OUTSIDER shrine, getting Blink, and going into the Void kinda is pushing the nose a bit far.
It's cool, but like, there's a difference between a reference and just flat out copying the source material.
Oh, and the mod had Dishonored alarms in various other locations too that aren't even related to Dishonored.
Slag has a funny bug (I think?) that removes elemental immunities, which allows you to kill various (though not all) enemies in GiC that are immune to vanilla damage types. If you don't want to use GiC weapons, you'll need this to be able to damage those enemies.
Sorry for the spam, just trying to "fix" this link
You also get one of six pages for an alchemy recipe guide when installing the mod.
No offense but I first came by that mod via an "not on the workshop mods" pack of mods friends gave me back in the day, which isn't the case as I recently discovered its YOUR mod.
So I stopped using it because I kept getting cluttered up inventories, but I could again, no offense I hope.
Betabound also has a held item which increases energy regen. The effect scales with the amount of light you're exposed to, but it has a limit which can be viewed when holding the item with debug mode enabled. Vanilla and Betabound food which give no buffs aside from healing and energy boost also instantly restore some energy!
There's also the Energy Charge tech which restores your energy (even if your energy bar is locked) while standing still
You'll want Vigor, GiC has many types of projectiles that instantly drain your energy when you get hit, so having a faster recharge is better than having more energy
I can't imagine playing GiC "as intended", no...
That's why I'm a fucking rebel that's using everything ELSE to defeat that mod.
And no, they aren't "readable" codex, just key items that have a few Russian words on them. It's just only the items related to pyschic powers IE Faries are.