Total War: WARHAMMER III

Total War: WARHAMMER III

Better Dwarf Miners
15 Comments
andrewpetch 11 Aug @ 12:09pm 
@Autumnchain Thank you for your immediate response!!
Autumnchain  [author] 10 Aug @ 4:54pm 
@andrewpetch I think it still works. A mod being outdated could simply be that the update patches did not target the parts the updated.
andrewpetch 10 Aug @ 4:13pm 
Does this mod still work even though it's not updated?
ChopChop 25 Jun, 2024 @ 3:10pm 
Welcome back good old friend 😄
Gonna need that after 5.1 Dwarf Warriorr nerf
anudrek 27 Jul, 2023 @ 12:16pm 
Love your changes! Just subscribed :D
Lampros 11 Jun, 2023 @ 4:37pm 
Totally understandable, friend. I am a tabletop purist, but even I have agreed with some of CA's adaptations ;)
Autumnchain  [author] 11 Jun, 2023 @ 4:15pm 
@Lampros In regards to your proposals regarding speed and armor. In regards to the part about the tabletop, there are plenty of other disconnects between the tabletop and TWW that are added in for gameplay reasons. For example, Slayers on the tabletop are just as slow as the rest of the dwarfs while they are Fast (for a Dwarf) in TWW. Hammerers and Longbeards have equal armor compared to Warriors on the tabletop but in game, the two units have 15 more armor. I'll need far more than one person's personal opinion to change the mod.
Lampros 11 Jun, 2023 @ 3:52pm 
Thanks!
Autumnchain  [author] 11 Jun, 2023 @ 3:50pm 
@Lampros main_units_tables the two columns are melee CP and ranged CP
Lampros 11 Jun, 2023 @ 3:04pm 
Exactly on the speed increase. On balance of power, on what file can I see it? And what value am I looking for precisely?
Autumnchain  [author] 11 Jun, 2023 @ 2:04pm 
@Lampros I just had to adjust the value of the Balance of Power to go with the Miners increase in stats, which also affected their autoresolve power. In regards to the lesser armor, that was so that there would be reason to still use Dwarf Warriors but I suppose I could put their armor and speed back to what it was before. The thing is, the speed increase is rather modest while dropping armor from 85 to 45 is quite significant.
Lampros 11 Jun, 2023 @ 12:55pm 
Also, one question: Do you need to adjust AR every time you significantly change unit stats? I thought AR would automatically take account of the relevant stat changes in its calculation? I am shocked if this weren't the case already.
Lampros 11 Jun, 2023 @ 12:53pm 
Also, some stuff I don't get; for instance, Miners and Warriors had the same armor on the tabletop.
Lampros 11 Jun, 2023 @ 12:52pm 
Nice, but I'd add Rangers need to have their melee capacities buffed, too.
Lycia Pintella 3 Jun, 2023 @ 11:20pm 
<3 I like this!