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DilemmaIssuedEvent received for faction mixer_brt_brionne, key is ubr_brt_theodoric_heartbreaker
Don't know if anyone is suffering from the same problem but I wanted to give a bit of feedback
- can spend chivalry to summon Bretonnian Knight units
- skill "Chivalry & Honour": chivalry per turn +2
- when ending the turn in a region with a tavern or wine building, Theodoric gains a 5 turn buff, granting psyImmune to himself and a small morale buff for his army.
- Theodoric has a small chance to remove a negative trait when ending the turn in a region with a tavern or wine building.
- changes to faction trait and skills
see change notes for full details
The player gets swarmed pretty quickly.
And yeah, enemy armies seem stronger than the base game.
I don't know how this could be solved.
PS: we are playing with 24 mods.
If the dukes are not spawning it means there is a script break somewhere (not necessarily in this mod). As soon as there's a script break, other scripts from other mods also won't execute.
Best bet would be to get "script debug activator" mod and check the mod logs it creates when starting a campaign. Maybe it can shed a light on the real error.
Hi,
Great mods. I used your LM one in my most recent campaign and the regiments really added to that.
I am having an issue with your Bretonnia mod and Dukes of Bretonnia. If I have both enabled then I do not get your RoR showing up. Mod order does not make a difference. When I disable Dukes of Bretonnia then your Bretonnia RoR works fine. You mention they are compatible so just wondering if I am doing something wrong here.
I am using Dukes of Bretonnia with just a vanilla faction, Carcassonne and do not have Miku's unlocker enabled since I am playing a vanilla faction if that is important.
Cheers.
https://steamproxy.net/sharedfiles/filedetails/?edit=true&id=3537870015
Sees no Adalhard : sad face
But hey I like Tanckred plenty