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https://steamproxy.net/sharedfiles/filedetails/?id=3281293498
Enjoy!
My advice would be to check mods that change the same perks, I do that manually (by checking any mod that has an ascension perk folder) but if you are not used to that, just use Irony Mod manager.
If you find any conflicts I could help you further by uploading a fix in my mod !Sartek Ascension Tradition Merger.
What should I do with this branch? Maybe I should eventually close the mod page or make it a dev/beta branch just like UAP does.
@Nitsah Even though there were some vanilla economic categories that changed and were added between 3.10 to 3.11, I suspect that it should be fine, but I can't guarantee it 100%
Even after stating all of this, it could still be done but not by me since I would rather focus on other areas. Despite the fact that these paths are connected to ascension perks, they ought to be viewed as an add-on rather than a component of the primary mod.
@FlareTheSlayer As much as I love Girion's traditions mod, it needs some maintenance , in the mean time I know Tidy Traditions is a good alternative or the relatively new "More Traditions", links below:
https://steamproxy.net/sharedfiles/filedetails/?id=2438313459
https://steamproxy.net/sharedfiles/filedetails/?id=3067902147
This also applies to my other mods.
Regarding, Ult/Perf Ascension, even though I also enjoyed that feature in older versions of Stellaris, me and Girion decided to not touch Bio-psy-cyber merges since 3.7 if I'm not mistaken. Hopefully you continue to use the mod even without that feature, which is tackled by other mods already.
Btw, nice Shalltear profile pic.
So could someone maybe point a returning brother out? Thanks in advance!
Thank you for looking into that.
https://forum.paradoxplaza.com/forum/threads/stellaris-after-reform-government-one-or-more-nodes-disappear-from-council.1613003/
As it stands right now if civic points are the source of the problem (maybe they are not meant to be added from Ascension Perks), replacing or erasing the effect could be a potential solution.
More testing is required, I appreciate the report.
When you reform your government to select your new Civic Point, the reformation process "dismisses" all of your nodes. You can't "hire" new nodes and your hive is effectively neutered. Just lost a 6+ hour game to this and wanted to warn other users.
Other than that issue, so far I love this mod. I hope the mod author can fix this issue.
@raw666 Happy holidays too and I'm glad you are enjoying the mod.
@Cúchulainn Well, this mod does not add extra slots other mods already do that and one of them even have a fancy event system/selector. In case you are still looking you can check: This one or this other mod .
However, I'm going to consider it.
I know this maybe asking too much, but since Girion does not plan to update the Expanded Stellaris Traditions until spring and you have a combine patch, do you think you could create a temporary patch for the mod? He did give permission to do so and would provide a link on page.