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@artiepeewiz: Artificial Beings Framework: Synstructs is the 1.5 version. (SMN did not make the cut, sorry!)
@Pie: P++ is a mess that desperately needs a rewrite. Until that happens, we won't support it, sorry.
Any balance decisions are still quite far off - The code is on fire. I'm pretty conservative when it comes to making changes in the projects I'm involved in, so I was going to make that point myself.
Please continue to be patient while we work on the next version!
I haven't used the android faction for this mod (android rebellion) in at least a year or two, as it always tended to either cause errors, or crash world generation. I likewise did not allow androids from this mod to spawn in other factions, not even my own Empire faction. They would cause pawn generation errors from what I can remember.
I unfortunately have no logs available, but I also used the other Androids mod (originally by ChJees) as well as Empire in these mod lists. I hope that you can take this comment at face value (for better or worse) and that you will look into these potential issues for the next version.
This version's features are very nice, I implore you to consider not altering it radically or even nerfing it into the ground (for whatever arcane reason). Thank you for your time.
@foxgod440: Yes, and no. This version will not receive updates any more, just like ATR before it, but it will receive a successor instead. More details are TBA once Killathon gets around to writing his announcement on Steam. (It's already on Discord)
@e8th_contact: Sentient androids need to have their core installed. (It's already there and just needs to be plugged in.) It's a surgery that requires two repair stims. (Crafted at machining bench.)
1. That can have a variety of causes. Post a hugslog.
2. Drones use the drone resurrector kit. I'm not sure if they can't use the more expensive one at all, but I think they can. Again, hugslog pls.
@Nairagorn: "[KV] More trait slots" breaks android generation. Remove it.
I am able to spawn them directly in dev mode, any of the ATR_ spawns work just fine
Exception ticking ATR_T3AndroidGenerator21426 (at (92, 0, 130)): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method)
For early lubricant packs, I use Character Editor. Just have enough silver in your stockpile. Go to Character Editor, open up the character sheet of one of your colonists with it, go to Inventory. Type in "lubricant pack" without the quotation marks, select quantity, then either spawn it in for free or click Buy. This will remove silver from your stockpile and spawn in the items. They're very cheap, fortunately.
https://pastebin.com/bSFPavyt
I have a t2 android and it keeps saying I dont have a suitable bed in a safe temperature for them (I very much do, BTW) Is there a special bed or other item I need for these androids to sleep or some such?