Total War: WARHAMMER III

Total War: WARHAMMER III

Malekith the Eternity King, Incarnate of Shadow Reskin
23 Comments
Kriega1  [author] 14 Aug @ 3:11pm 
@galberg3 , open up the mod using RPFM and delete the def_malekith.variantmeshdefinition file and then save. It will return the shield.
galberg3 13 Aug @ 11:37pm 
Is there a sheild version?
Lokki 30 Jun @ 3:35am 
thank you so much!
Kriega1  [author] 28 Jun @ 5:05pm 
Fixed the Spellcasting VFX issue
Lokki 8 Jun @ 7:03am 
this is such a cool mod, i hope this gets updated eventually.
Kriega1  [author] 10 Jan @ 3:18pm 
@victorytri , Yeah I have to get round to updating it eventually. I mentioned it in the description.
victorytri 10 Jan @ 8:03am 
so cool ! I really Love your Idea.
however when Malekith is on foot Theres no magic spell casting motion.
Kriega1  [author] 28 Nov, 2023 @ 3:40pm 
@pierce , do you have sfo or any mod which changes malekith's stats in one of the unit tables? if so it will conflict cause I need to edit that table to override his animation
[FF] pierch 28 Nov, 2023 @ 7:15am 
Hey there, 50% o fthe time the sword purple burning effect does not show up, any idea why? Thanks for the work.
Kriega1  [author] 3 Sep, 2023 @ 4:49am 
@Altey , I don't know how to implement variant selector support but I could look into it. The thing is for the glow VFX it touches animation files, and im not sure how i'd make it exclusive to the reskin variant.
Altey 2 Sep, 2023 @ 5:47pm 
As an option you can make it work with variant selector
Kriega1  [author] 11 May, 2023 @ 3:02am 
In your case you could just keep the mod inactive, and then activate it once you gain Asuryath.
Kriega1  [author] 11 May, 2023 @ 3:01am 
I was thinking about it, but I don't really have the scripting skill to implement it. I did think of maybe adding support for variant selector, but it probably won't work considering this reskin alters animation files to add the glow vfx.
Brother Penguinious 10 May, 2023 @ 5:10pm 
Would be awesome if he'd switch to this weapon after gaining Asuryath from your artefacts mod. I also like his base game model and Destroyer.
Kriega1  [author] 7 May, 2023 @ 11:20am 
Usually you won't need to have as many persistent meta files as I added though, I only needed to add those as a fix to a specific matched combat animation that removed the VFX, so I had to add it for all his animations, rather than just the persistent meta for the "alive" state persistent.
Kriega1  [author] 7 May, 2023 @ 11:18am 
@lz300m3, It's a recolored version of Tyrion's sword glow, you'll need to add it to persistent meta files of animations (check the mod in Asset Editor / RPFM).
lz300m3 7 May, 2023 @ 11:06am 
I want that effect on his sword SO BAD for my mods
Wrathful_Ronin 5 May, 2023 @ 11:03pm 
sexy
Jukoshinna 5 May, 2023 @ 12:06pm 
ummmm that sword effect looks so good
robertcastronabau 5 May, 2023 @ 12:49am 
Very good job, awesome.
Nesher666 4 May, 2023 @ 8:22am 
At first I read Maternity King... O.o
Mr.Soul 3 May, 2023 @ 12:11pm 
awesome
Jamaican Sausage 2 May, 2023 @ 9:31pm 
Love it