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I'm wondering if you can help, "Superior General" has a Star Wars submod which changes Strike Craft in the Republic Ships mods for Vanilla and NSC, changing the bombers and fighters (V-19 Torrent, Y-Wing) into ARC-170's and V-Wings. When I asked for clarification if we can still use all four ship models because there I thought there was technically multiple strike types in vanilla, I was told the ships were overwritten and the way vanilla code works only allows for the the ships in the mod, or the submod, not both.
Could your mod help resolve this by showing them a way to add new ship entities/types, and if so would you be willing to reach out and help them? If you could please let me know here first as I said I wouldn't ask or insist with them, just that I'd update them if a workaround presented itself.
Thanks for your help in advance, can't wait to try this mod!
This mod seem to change that , just wondering is it compatible with mod like Republic shipset who change skin of air craft ?
Tanks ou :)
https://steamproxy.net/sharedfiles/filedetails/?id=3108330591
1. Bomber's should use your highest payload of torpedo instead of disrupters (should also require those techs to unlock bombers). It's very strange that every star base from day 1 has access to disrupter weapons but no where else can you use them.
2. A lot of the fighters weapon ranges are actually pretty far (especially if you use ship sizing mods, they just outright never enter PD range). Their high-speeds make it no problem for them to get on top of ships and shoot them/bomb them, so I would recommend their range be lowered by at least half.
Apart from this I'd appreciate if you could do something with the ancient miner drones,as they fall off compared to the modded strike crafts. Possibly tiers for those too or a slight buff?
Thank you in advance.
Also, please check on that Cruiser bow too. Not sure if it's intended in that way(intended to get strategic strike craft or supposed to get superiority craft but accidentally got strategic)
First, have a question - was it your intention that Cruisers getting Strategic Strike Crafts in their bow? I don't think Light Carriers having Heavy Strike Crafts in their bow is normal. Shouldn't it be Superiority if you wanted lighter crafts? And its core is the same as vanilla, only with meaninglessly limited slot. (vanilla core gets all 6 crafts since it gives large hanger, same as battleship) I don't think this mod needs core template.
here it is.
And a tiny request.
I never understud the reason for the middle modul of battleships having 2 small guns, 2 util and 2 fighter slots. I would much more prefare a 4 util 2 fighters slot version to use it with 1 anti-missile + 3 anti-fighter guns for example.
Or together with a "defens squad" which stays close to the mothership to defend it against hostil frigats (within let's say 75km).