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I have tested the mod several times and found that if you start a new game and exit the game menu and restart the game, then when you enter Continue (continue run), the hearts completely stop showing. This is very unpleasant and makes the game impossible with this mod
Is Damocles also affected by this mod?
Also to that, Whenever I hold tab for tp it locks character movement because you can keyboard control the map, is there a way to turn that off?
Thanks!
Hold tab (or whatever key expands your map) and click the room on the new pop-up that appears
Please refer to the "GoodTrip" workshop page for full documentation, linked in the description above
The added time is 60 frames (or about 2 seconds) per room, adjusted for the player's speed stat. The next update I do will account for room size. Accounting for rocks and other obstacles would be awesome, but exponentially more difficult to achieve - this isn't likely to be added any time soon.
I use MiniMAPI for their Room API, it makes pathfinding your target room much much simpler. I know that it does visually change the minimap as well - maybe I can disable this by default and make it a toggle once I add mod config menu support.
I'll also allow you to tweak the added time per room via mod config menu
Right off the bat, how does the added time calculated? Is it just a fixed amount of time per room? Does your Speed stat matter? Does the size of the room matter? The rocks and whatever's in your path?
Why is the MiniMAPI needed? Can you make do without it?