RimWorld

RimWorld

Melee Animation
1,682 Comments
hoteldoor538 10 hours ago 
is there a way to reduce the knockout from 2 hours to something lower?
Epicguru  [author] 17 Sep @ 1:01pm 
Dope!
Husker_85 17 Sep @ 7:25am 
One of my melee pawns ended up in a 1 vs 1 with the boarskin leader of the enemy raid. He was unarmed, so I thought she would be ok, but the boarskin somehow managed to down her with his bare hands. He immediately picked her up and started walking off with her. My ranged pawns started spitting lead at him, but he just wouldn't go down. Then her girlfriend comes barreling in out of nowhere in full plate with a persona plasmasword. She quickly caught up to the boarskin and in a shocking display of ferocity, seperated his head from his shoulders before picking her girlfriend up off the ground and declaring "This ass is mine!"

Epic mod 11/10. How are more people not talking about this?
Epicguru  [author] 14 Sep @ 5:20am 
You need to post the full log in the Bugs channel to get support.
KeiwaM 14 Sep @ 4:54am 
I seem to get a lot of errors with this mod.

System.NullReferenceException: Object reference not set to an instance of an object
[Ref 995EF44D] Duplicate stacktrace, see ref for original
Deprinced 14 Sep @ 3:13am 
Cant seem to find Scarlet Edge
bean boy 12 Sep @ 9:34am 
I found no options or settings in the ingame menu for lassoing through or around obstacles. Right now, it seems my only choice is to turn it off. I really want to keep it enabled.

I like the lasso feature, i think its fun to lasso retreating enemies, and it provides a challenge when enemies lasso my melee pawns out of doorways/chokepoints. however, it is incredibly frustrating that enemy pawns can also lasso my shooters from behind a wall that is not normally able to be walked through.
Epicguru  [author] 12 Sep @ 8:00am 
There are options to adjust that behavior.
bean boy 12 Sep @ 7:28am 
despite having compatability with Combat Extended, pawns are able to Lasso THROUGH embrasures. both friendly and enemy pawns.
Rips 10 Sep @ 6:39pm 
You can't burn the lassos in an incinerator as they don't show up in the bills under apparel or weapons. Traders and towns won't buy them. So guessing the only way to get rid of them is to dump them outside?
Epicguru  [author] 9 Sep @ 8:58am 
Yes.
Flying Tortilla 9 Sep @ 8:04am 
Does custom body type/armor from mods etc affect the mod?
Luke TasRook 6 Sep @ 9:53am 
Brah. I sent out my one and only ultra super powered soldier loaded with ~150k silver worth of archotech implants and gear against a raid of some hundred tribals and one of them knocked her out with a freaking stick using a melee animation and the entire raid immediately decided to kidnap her and walk away.... I couldn't save her in time. It's so freaking funny I'm not even mad. Well, I'm a little mad since the colony is now rather vulnerable... Great mod! 11/10.
Tulen 5 Sep @ 11:28am 
Against Mystic Weapon Summon, a mod is needed that adds Rho Aias
Epicguru  [author] 4 Sep @ 10:22am 
Hi, I have answered in your DM.
skiller_ok 4 Sep @ 10:13am 
@Epicguru, Hi! Thanks for the mod! Tell me, are you planning to add the ability to create other animations that are not tied to weapons and combat mode? This would provide unlimited possibilities for high-quality animation of the game!!!
天才少公子 3 Sep @ 9:14am 
Oh, I just found the source of the conflict. It seems to be caused by an unknown conflict with another mod that optimizes game performance using multithreading.
天才少公子 3 Sep @ 9:06am 
When I use this mod, after battles end, my pawns’ weapon textures remain stuck in place, and they even appear on the world map. I’m not sure whether this is a bug with the mod itself or a conflict with another mod. For reference, I’m also using the animation mods Yayo’s Animation (continued), Nals Facial Animation, and Blood Animations.
Timmerman73 31 Aug @ 1:25pm 
Okay good to know then il wait for the next update :)

Thanks for the quick awnser and ofcourse for making this mod :)
Epicguru  [author] 31 Aug @ 7:39am 
There is currently not a setting for that. I will add it in the next update.
Timmerman73 31 Aug @ 5:34am 
Hi idk If im simpely looking in the wrong place. But im trying to change the lasso cooldown within the mod settings. But I cannot find where to change this?

I have found it for the execution cooldown but not for lasso.

Does anyone know if this is possible? And if so where should I look to change this!

Thanks in advance!
skiller_ok 29 Aug @ 3:59pm 
@austiinos there's a primitive animation of pawns, and the hands are missing. It would be cool to animate all the jobs in this mod (for example, chopping wood, fishing, mining, and crop production.
Kait 29 Aug @ 1:48pm 
great mod !
is there a way to disable the walking animation though ?
austiinos 29 Aug @ 1:45pm 
@skiller_ok check out Yayo's animation (continued).
skiller_ok 29 Aug @ 6:13am 
Cool mod. Thanks for the work! Is it possible to make animation happen during all types of work, and not just in combat mode?
Grimmas 28 Aug @ 3:43pm 
Thank you for the super quick fix!
逆天者习近平 27 Aug @ 4:47am 
<color=#66ffb5>[MeleeAnim]</color> Unexpected failure to register.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
AM.Core:Error (string,System.Exception)
AM.Tweaks.TweakDataManager:TryLoad (Verse.ThingDef,Verse.ModContentPack)
AM.Tweaks.TweakDataManager/<LoadAllForActiveMods>d__18:MoveNext ()
AM.Core:LoadAllTweakData ()
AM.Core:<AddLateLoadEvents>b__28_1 ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LongEventHandler.UpdateCurrentSynchronousEvent_Patch1 (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Entry.Update_Patch1 (Verse.Root_Entry)
逆天者习近平 27 Aug @ 4:46am 
<color=#66ffb5>[MeleeAnim]</color> Failed to find item def for 'PBF_ThingDef_Weapon_MeleeWeapon_TorchSword' of type 'PersonaBondForge.ThingDef_Weapon'. Tweak will not be registered.
逆天者习近平 27 Aug @ 4:46am 
<color=#66ffb5>[MeleeAnim]</color> Unexpected failure to register.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
AM.Core:Error (string,System.Exception)
AM.Tweaks.TweakDataManager:TryLoad (Verse.ThingDef,Verse.ModContentPack)
AM.Tweaks.TweakDataManager/<LoadAllForActiveMods>d__18:MoveNext ()
AM.Core:LoadAllTweakData ()
AM.Core:<AddLateLoadEvents>b__28_1 ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LongEventHandler.UpdateCurrentSynchronousEvent_Patch1 (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Entry.Update_Patch1 (Verse.Root_Entry)
逆天者习近平 27 Aug @ 4:46am 
<color=#66ffb5>[MeleeAnim]</color> Failed to find item def for 'PBF_ThingDef_Weapon_JI_Ormbane' of type 'PersonaBondForge.ThingDef_Weapon'. Tweak will not be registered.
逆天者习近平 27 Aug @ 4:46am 
When I run the game, I get these logs. Also, I don't get any melee attack animation
milleniumnomad 26 Aug @ 6:58am 
I think it's not the problem of mod but my file.
ideology dlc..
milleniumnomad 26 Aug @ 6:36am 
where would this 'bamboo plank' came from? is this mod has some more dependency?
hmm..

<color=#66ffb5>[MeleeAnim]</color> Error generating texture report [Bamboo plank]: No textures found for path 'Things/Item/Resource/WoodPlank' (Verse.Graphic_Single)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
AM.Core:Error (string,System.Exception)
{LINK REMOVED} (AM.Retexture.ActiveTextureReport)
AM.Retexture.RetextureUtility:PreCacheAllTextureReports (System.Action`1<AM.Retexture.ActiveTextureReport>,bool)
AM.Core:PreCacheAllRetextures ()
AM.Core:<AddLateLoadEvents>b__28_1 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Truly1koolcat 25 Aug @ 4:55pm 
i got no duel spot plz help
Kukurumi 23 Aug @ 3:05am 
Should I disable Yayo's Animation's Weapon animations for correct work of this mod?
Gravebound 22 Aug @ 7:55pm 
My favorite feature of this mod is the lassos, not for their intended purpose, but solely as a tool to quickly break up social fights. I think it is hysterical because I can absolutely see someone being too confused to throw hands when they suddenly get wrangled by another colonist.
Kittens For Life 22 Aug @ 6:54pm 
While following your guide for making a compatibility patch, I ran into an error every time I attempted to select an output folder for the tweaks

Created FloatMenu with no options. Closing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.FloatMenu:.ctor (System.Collections.Generic.List`1<Verse.FloatMenuOption>)
RimWorld.FloatMenuUtility:MakeMenu<Verse.ModContentPack> (System.Collections.Generic.IEnumerable`1<Verse.ModContentPack>,System.Func`2<Verse.ModContentPack, string>,System.Func`2<Verse.ModContentPack, System.Action>)
AM.UI.Dialog_TweakEditor:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Spank Daddy 21 Aug @ 9:45am 
wow. i watched a raid of melee neanderthals angrily run at me waving their knives and swords before my colony was murdered. it was awesome!!! also lasso is funny af to watch someone get thrown haha
Epicguru  [author] 21 Aug @ 5:37am 
Because it applies a patch to that mod.
ゆきんこ 21 Aug @ 4:46am 
Why does it need to be loaded after performanceoptimizer?
Epicguru  [author] 20 Aug @ 12:42pm 
You have many, many errors during loading and gameplay. Your problems aren't caused by this mod.
Jet 20 Aug @ 12:16pm 
https://gist.github.com/HugsLibRecordKeeper/60f9fb50cc53c9c3f435dec9e0e58701

idle bug for pawn crispinus. doesnt even have standing activity but cant get him to do anything
<color=#66ffb5>[MeleeAnim]</color> Exception processing idling animation or skills for 'Crispinus':
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1
Epicguru  [author] 20 Aug @ 4:56am 
Bugs and issues belong in the Bugs channel and I can't do anything with that amount of information. Even if there are no errors in the logs it at least lets me see what mods you are using, system configuration, Unity errors that are not logged in-game...
Erouble 19 Aug @ 5:39pm 
Critical tps drop during execution animation
Roxymiron 19 Aug @ 12:36pm 
Critical tps drop during execution animation, without errors and conflicts. TPS also drops during lovin' mod animations. In the dubs analyzer it just shows how they eat up all the resources. Maybe someone has encountered this? 331 mod, I don't know which way to look.
WarWolf 18 Aug @ 4:10pm 
Melee Animation has been a must have in almost all of my playthroughs since it's release. Still loving the mod. Would you consider adding a patch for the grimworld 40,000 mods?
TheRedPriest 17 Aug @ 9:04pm 
Could we have lassos decay when left outside? Pain in the ass to burn them all XD
Bombonito 16 Aug @ 3:05pm 
This looks sick af
Vlad Draculea 15 Aug @ 8:13am 
melee animation support for tasty armory (fire and steel, steppe warriors, etc.) and arms galore mod sets please
1003801796aa 14 Aug @ 7:15pm 
Awesome, lightning fast!